[英]Certain files not being bundled in ViteJS
在使用npm run build
将Vanilla JS项目与图像资产捆绑在一起时,有一个图像没有被捆绑。
未捆绑的图像是最后粘贴到我的项目中的图像
我以相同的方式导入了所有图像,在一个文件中使用import... from "filename.png"
语法。
这是npm run build
的输出注意很明显, ash.png
不包括在内,而同一文件夹中的player.png
包括在内。 两者都以与上图相同的方式导入到同一个文件中。
❯ npm run build
> clean-rpg@0.0.0 build D:\Sattwik\code\web\js\game-dev\clean-rpg
> tsc && vite build
vite v2.5.6 building for production...
✓ 22 modules transformed.
dist/assets/favicon.17e50649.svg 1.49 KiB
dist/assets/room-builder.325bbcfc.png 20.98 KiB
dist/assets/things.5fe02e3d.png 27.07 KiB
dist/assets/player.c5281145.png 7.15 KiB
dist/assets/ground.8651476d.png 69.11 KiB
dist/assets/interior.294e2488.png 203.12 KiB
dist/index.html 0.78 KiB
dist/assets/index.cc5b3aa7.css 2.35 KiB / brotli: 1.40 KiB
dist/assets/index.f94427a3.js 137.68 KiB / brotli: 8.73 KiB
dist/assets/vendor.354f1e58.js 1305.08 KiB / brotli: skipped (large chunk)
(!) Some chunks are larger than 500 KiB after minification. Consider:
- Using dynamic import() to code-split the application
- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks
- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.
npm run dev
启动开发服务器时,所有图像都会加载并且一切正常npm run serve
构建和预览之后, ash.png
不会加载并且警告vendor.354f1e58.js:105 Local data URIs are not supported: ash-spritesheet
is displayed in the console请在此处参考存储库,其中包含所有文件和资产
npm run dev
运行开发服务器,项目应该可以运行(游戏应该加载两个图像 - player.png
和ash.png
)npm run build
预览然后npm run serve
并重现错误❯ npx envinfo --system --npmPackages vite,@vitejs/plugin-vue --binaries --browsers
npx: installed 1 in 6.14s
System:
OS: Windows 7 6.1.7601
CPU: (2) x64 Pentium(R) Dual-Core CPU E5300 @ 2.60GHz
Memory: 1.10 GB / 2.99 GB
Binaries:
Node: 12.21.0 - C:\Program Files\nodejs\node.EXE
npm: 6.14.11 - C:\Program Files\nodejs\npm.CMD
Browsers:
Internet Explorer: 8.0.7601.17514
npmPackages:
vite: ^2.5.4 => 2.5.6
npm
❯ npx vite build --debug
vite:config no config file found. +0ms
vite:config using resolved config: {
vite:config root: 'D:/Sattwik/code/web/js/game-dev/clean-rpg',
vite:config base: '/',
vite:config mode: 'production',
vite:config configFile: undefined,
vite:config logLevel: undefined,
vite:config clearScreen: undefined,
vite:config build: {
vite:config target: [ 'es2019', 'edge88', 'firefox78', 'chrome87', 'safari13.1' ],
vite:config polyfillModulePreload: true,
vite:config outDir: 'dist',
vite:config assetsDir: 'assets',
vite:config assetsInlineLimit: 4096,
vite:config cssCodeSplit: true,
vite:config sourcemap: false,
vite:config rollupOptions: {},
vite:config commonjsOptions: { include: [Array], extensions: [Array] },
vite:config dynamicImportVarsOptions: { warnOnError: true, exclude: [Array] },
vite:config minify: 'terser',
vite:config terserOptions: {},
vite:config write: true,
vite:config emptyOutDir: null,
vite:config manifest: false,
vite:config lib: false,
vite:config ssr: false,
vite:config ssrManifest: false,
vite:config brotliSize: true,
vite:config chunkSizeWarningLimit: 500,
vite:config watch: null
vite:config },
vite:config configFileDependencies: [],
vite:config inlineConfig: {
vite:config root: undefined,
vite:config base: undefined,
vite:config mode: undefined,
vite:config configFile: undefined,
vite:config logLevel: undefined,
vite:config clearScreen: undefined,
vite:config build: {}
vite:config },
vite:config resolve: { dedupe: undefined, alias: [ [Object], [Object] ] },
vite:config publicDir: 'D:\\Sattwik\\code\\web\\js\\game-dev\\clean-rpg\\public',
vite:config cacheDir: 'D:\\Sattwik\\code\\web\\js\\game-dev\\clean-rpg\\node_modules\\.vite',
vite:config command: 'build',
vite:config isProduction: true,
vite:config plugins: [
vite:config 'alias',
vite:config 'vite:modulepreload-polyfill',
vite:config 'vite:resolve',
vite:config 'vite:html',
vite:config 'vite:css',
vite:config 'vite:esbuild',
vite:config 'vite:json',
vite:config 'vite:wasm',
vite:config 'vite:worker',
vite:config 'vite:asset',
vite:config 'vite:define',
vite:config 'vite:css-post',
vite:config 'vite:build-html',
vite:config 'commonjs',
vite:config 'vite:data-uri',
vite:config 'rollup-plugin-dynamic-import-variables',
vite:config 'asset-import-meta-url',
vite:config 'vite:import-analysis',
vite:config 'vite:esbuild-transpile',
vite:config 'vite:terser',
vite:config 'vite:reporter',
vite:config 'load-fallback'
vite:config ],
vite:config server: { fs: { strict: undefined, allow: [Array] } },
vite:config env: { BASE_URL: '/', MODE: 'production', DEV: false, PROD: true },
vite:config assetsInclude: [Function: assetsInclude],
vite:config logger: {
vite:config hasWarned: false,
vite:config info: [Function: info],
vite:config warn: [Function: warn],
vite:config warnOnce: [Function: warnOnce],
vite:config error: [Function: error],
vite:config clearScreen: [Function: clearScreen],
vite:config hasErrorLogged: [Function: hasErrorLogged]
vite:config },
vite:config createResolver: [Function: createResolver],
vite:config optimizeDeps: { esbuildOptions: { keepNames: undefined } }
vite:config } +46ms
vite v2.5.6 building for production...
transforming (1) index.html vite:resolve 0ms ./assets/ui/msg-box.png -> D:/Sattwik/code/web/js/game-dev/clean-rpg/src/assets/ui/msg-box.png +0ms
✓ 22 modules transformed.
dist/assets/favicon.17e50649.svg 1.49 KiB
dist/assets/player.c5281145.png 7.15 KiB
dist/assets/room-builder.325bbcfc.png 20.98 KiB
dist/assets/things.5fe02e3d.png 27.07 KiB
dist/assets/ground.8651476d.png 69.11 KiB
dist/assets/interior.294e2488.png 203.12 KiB
dist/index.html 0.78 KiB
dist/assets/index.cc5b3aa7.css 2.35 KiB / brotli: 1.40 KiB
dist/assets/index.f94427a3.js 137.68 KiB / brotli: 8.73 KiB
dist/assets/vendor.354f1e58.js 1305.08 KiB / brotli: skipped (large chunk)
(!) Some chunks are larger than 500 KiB after minification. Consider:
- Using dynamic import() to code-split the application
- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks
- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.
此问题已作为Github 问题提出
这不是错误,而是 vite 的Static Assets Handling
行为。
比
assetsInlineLimit
选项更小的资产将被内联为 base64 数据 URL。
这意味着ash.png
包含为data URI
,因为您可以在输出中读取它,但在您的情况下不受支持(这是另一个问题的范围,我现在没有答案) 。
vendor.354f1e58.js:105 不支持本地数据URI:控制台显示ash-spritesheet
如果您使用console.log(spritesheets)
调试spritesheets
,您应该会看到包含的资产:
{
player: '/assets/player.c5281145.png'
ash: "data:image/png;base64,iVBORw0KGgoA ..."
}
现在,如果您将assetsInlineLimit
设置为低于vite.config.js
中文件ash.png
的大小,它将作为资产包含在内。
要对其进行测试,请在文件vite.config.js
写入:
import { defineConfig } from "vite";
export default defineConfig({
build: {
assetsInlineLimit: '2048' // 2kb
}
});
yarn build
和assetsInlineLimit: '2048'
输出:
dist/assets/favicon.17e50649.svg 1.49 KiB
dist/assets/ground.8651476d.png 69.11 KiB
dist/assets/player.c5281145.png 7.15 KiB
dist/assets/things.5fe02e3d.png 27.07 KiB
dist/assets/room-builder.325bbcfc.png 20.98 KiB
dist/assets/interior.294e2488.png 203.12 KiB
dist/assets/ash-walking-fire-red.1de7621c.png 3.76 KiB
更多信息: https ://vitejs.dev/guide/assets.html#importing-asset-as-url
较小阈值的导入或引用资产将被内联为 base64 URL,以避免额外的 http 请求。 设置为 0 以完全禁用内联。
文件./vite.config.js
代码
export default defineConfig({
build: {
assetsInlineLimit: 4096,
},
})
参考
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