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[英]Unity - How can I restart the score once the restart button is clicked?
[英]how to show ads and then restart scene after clicking restart button in unity?
我是unity的新手,我需要帮助,下面的脚本是我的广告管理器脚本,我有一个重启按钮,在点击事件时,我想展示一个广告然后开始一个场景,但是当我点击重启按钮时显示几英里秒的广告并且场景开始..如何完全显示然后加载场景。 谢谢你。
`
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using System;
using UnityEngine.SceneManagement;
public class ADSmanager : MonoBehaviour
{
private InterstitialAd interstitial_Ad;
private RewardedAd rewardedAd;
private string interstitial_Ad_ID;
private string rewardedAd_ID;
void Start () {
interstitial_Ad_ID = "ca-app-pub-3940256099942544/1033173712";
rewardedAd_ID = "ca-app-pub-3940256099942544/5224354917";
MobileAds.Initialize (initStatus => { });
RequestInterstitial ();
RequestRewardedVideo ();
}
private void RequestInterstitial () {
interstitial_Ad = new InterstitialAd (interstitial_Ad_ID);
interstitial_Ad.OnAdLoaded += HandleOnAdLoaded;
AdRequest request = new AdRequest.Builder ().Build ();
interstitial_Ad.LoadAd (request);
}
private void RequestRewardedVideo () {
rewardedAd = new RewardedAd (rewardedAd_ID);
rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
rewardedAd.OnAdClosed += HandleRewardedAdClosed;
rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
AdRequest request = new AdRequest.Builder ().Build ();
rewardedAd.LoadAd (request);
}
public void ShowInterstitial () {
if (interstitial_Ad.IsLoaded ()) {
interstitial_Ad.Show ();
RequestInterstitial ();
}
// else{
// Savers.Score=0;
// Savers.died=false;
// SceneManager.LoadScene(1);
// Time.timeScale=1;
// }
//Time.timeScale=1;
}
public void ShowRewardedVideo () {
if (rewardedAd.IsLoaded ()) {
rewardedAd.Show ();
}
}
public void HandleOnAdClosed(object sender, EventArgs args)
{
}
public void HandleOnAdLoaded (object sender, EventArgs args) {
}
public void HandleRewardedAdFailedToShow (object sender, AdErrorEventArgs args) {
RequestRewardedVideo ();
}
public void HandleRewardedAdClosed (object sender, EventArgs args) {
RequestRewardedVideo ();
}
public void HandleUserEarnedReward (object sender, Reward args) {
RequestRewardedVideo ();
}
}
`
在此方法中加载场景。 而在编辑器中,关闭按钮将处理此方法。 与在编辑器中一样,不会显示实际的广告。
public void HandleUserEarnedReward (object sender, Reward args) {
RequestRewardedVideo ();
sceneManager.LoadScene(sceneIndex);
}
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