[英]Pygame in python
在我添加第 7 行和第 8 行之前,我的游戏正在运行。游戏中发生的事情是从屏幕上掉下来的红色精灵会撞到绿色的主角精灵,游戏会在我需要的时候停止。
import pygame
import random
from os import path
img_dir = path.join(path.dirname(__file__),'PNG')
background = pygame.image.load(path.join(img_dir,'Space-Background.png')).convert()
background_rect = background.get_rect()
WIDTH = 480
HEIGHT = 600
FPS = 60
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50,40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH/2
self.rect.bottom = HEIGHT-10
self.speedx = 0
def update(self):
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
if keystate[pygame.K_RIGHT]:
self.speedx = 5
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centrex,self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30,40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(1,8)
def update(self):
self.rect.y += self.speedy
if self.rect.top > HEIGHT +10:
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(1,8)
class Bullet(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10,20))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centrex = x
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
# player_img = pygame.image.load(path.join(img_dir,"spaceShips_003.png")).convert()
# bullet_img = pygame.image.load(path.join(img_dir,"spaceMissile_006.png")).convert()
# mob_img = pygame.image.load(path.join(img_dir,"SpaceMeteor_004.png")).convert()
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
for i in range(8):
m = Mob()
all_sprites.add(m)
mobs.add(m)
all_sprites.add(player)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
all_sprites.update()
hits = pygame.sprite.groupcollide(mobs,bullets,True,True)
for hit in hits:
m = Mob()
all_sprites.add(m)
hits = pygame.sprite.spritecollide(player,mobs,False)
if hits:
running = False
screen.fill(BLACK)
# screen.split(background.background_rect)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
在我为图像添加两行之后,出现了一条错误消息。 我不确定发生了什么,我需要一些帮助来修复它。
>>> %Run trial.py
pygame 2.1.2 (SDL 2.0.18, Python 3.7.9)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "C:\Users\Mish Mash\Documents\School File\trial.py", line 7, in <module>
background = pygame.image.load(path.join(img_dir,'Space-Background.png')).convert()
pygame.error: cannot convert without pygame.display initialized
The meaning of the following error: pygame.error: cannot convert without pygame.display initialized
is that you are trying to use a method of pygame.display
(the convert
method) without initializing pygame
first. 要解决此问题,只需将pygame.init()
移至导入语句下方。
import pygame
import random
from os import path
pygame.init()
pygame.mixer.init()
img_dir = path.join(path.dirname(__file__), 'PNG')
background = pygame.image.load(path.join(img_dir, 'Space-Background.png')).convert()
background_rect = background.get_rect()
WIDTH = 480
HEIGHT = 600
FPS = 60
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
def update(self):
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
if keystate[pygame.K_RIGHT]:
self.speedx = 5
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centrex, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30, 40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
def update(self):
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10:
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10, 20))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centrex = x
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
# player_img = pygame.image.load(path.join(img_dir,"spaceShips_003.png")).convert()
# bullet_img = pygame.image.load(path.join(img_dir,"spaceMissile_006.png")).convert()
# mob_img = pygame.image.load(path.join(img_dir,"SpaceMeteor_004.png")).convert()
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
for i in range(8):
m = Mob()
all_sprites.add(m)
mobs.add(m)
all_sprites.add(player)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
all_sprites.update()
hits = pygame.sprite.groupcollide(mobs, bullets, True, True)
for hit in hits:
m = Mob()
all_sprites.add(m)
hits = pygame.sprite.spritecollide(player, mobs, False)
if hits:
running = False
screen.fill(BLACK)
# screen.split(background.background_rect)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
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