[英]how can i change default camera direction in wpf helix toolkit
<Grid>
<hx:HelixViewport3D ZoomExtentsWhenLoaded="True" >
<hx:SunLight/>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="aaa"
Positions="1 1 1 2 1 1 1 2 1 2 2 1 1 1 2 2 1 2 1 2 2 2 2 2"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="sa">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<hx:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
</hx:HelixViewport3D>
</Grid>
当你打开程序时,我怎样才能正常地做到这一点,你让相机从顶部看?
在 helix 工具包中指向你。
所以用户可以从顶部看到 3d 场景,如果需要可以移动
我将逐步向您展示。
将此ShowCameraInfo="True"
添加到您的HelixViewport3D
<hx:HelixViewport3D ShowCameraInfo="True">
...
</hx:HelixViewport3D>
然后视图将从顶部开始,您将在左角看到相机信息。 将它们保存在某个地方。
最后我们将把这些值放入你的HelixViewport3D
<hx:HelixViewport3D ...>
<hx:HelixViewport3D.Camera>
<PerspectiveCamera Position="0 0 24.285"
LookDirection="0 0 -23.285"
UpDirection="0 1 0"/>
</hx:HelixViewport3D.Camera>
...
</hx:HelixViewport3D>
它已经完成了!
对于您的示例:
<Grid>
<hx:HelixViewport3D ZoomExtentsWhenLoaded="True">
<hx:HelixViewport3D.Camera>
<PerspectiveCamera Position="0 0 24.285"
LookDirection="0 0 -23.285"
UpDirection="0 1 0"/>
</hx:HelixViewport3D.Camera>
<hx:SunLight/>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="aaa"
Positions="1 1 1 2 1 1 1 2 1 2 2 1 1 1 2 2 1 2 1 2 2 2 2 2"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="sa">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<hx:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
</hx:HelixViewport3D>
</Grid>
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