[英]Python, Kivy: Problem with calling functions from different classes/screens
[英]How to access values in kivy python classes from different screens?
我有以下基本的 python 文件,它使用一个数字并返回数字 * 10。
class SomeOperation:
def __init__(self, input_num=100):
self.input_num = input_num
def do_something(self):
print(self.input_num * 10)
return self.input_num * 10
if __name__ == '__main__':
q = SomeOperation()
q.do_something()
我想在以下应用程序的PlaySetUp
屏幕中调用此脚本。 这里的 slider 将确定input_num
并且还有一个播放按钮,可以将我带到应用程序的PlayScreen
。
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.label import Label
from kivy.uix.slider import Slider
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from someoperation import SomeOperation
class WindowManager(ScreenManager):
def __init__(self, **kwargs):
super(WindowManager, self).__init__(**kwargs)
class MainWindow(Screen):
def __init__(self, **kwargs):
super(MainWindow, self).__init__(**kwargs)
class PlaySetUp(Screen):
def __init__(self, *args, **kwargs):
super(PlaySetUp, self).__init__(*args, **kwargs)
class PlayScreen(Screen, SomeOperation):
def __init__(self, *args, **kwargs):
super(PlayScreen, self).__init__(*args, **kwargs)
class NumberSelection(BoxLayout):
def __init__(self, *args, **kwargs):
super(NumberSelection, self).__init__(*args, **kwargs)
self.orientation = 'vertical'
self.input_num = 10
self.input_num_value = Label(text='10')
self.add_widget(self.input_num_value)
self.number_slider = Slider(min=10, max=100, step=10)
self.number_slider.bind(value = self.on_value)
self.add_widget(self.number_slider)
def on_value(self, widget, value):
self.input_num = value
self.input_num_value.text = str(value)
kv = Builder.load_file('sample.kv')
class SomeApp(App):
def __init__(self, **kwargs):
super(SomeApp, self).__init__(**kwargs)
def build(self):
return kv
.kv 文件:
WindowManager:
MainWindow:
PlaySetUp:
PlayScreen:
id: play_screen
<MainWindow>:
name: "main"
BoxLayout:
orientation: "vertical"
Button:
text: "Play"
on_release:
app.root.current = "play_set_up"
root.manager.transition.direction = "left"
<PlaySetUp>:
name: "play_set_up"
BoxLayout:
orientation: "vertical"
NumberSelection:
Button:
text: "Go!"
on_release:
app.root.current = "play_screen"
root.manager.transition.direction = "left"
Button:
text: "Back!"
on_release:
app.root.current = "main"
root.manager.transition.direction = "right"
<PlayScreen>:
name: "play_screen"
BoxLayout:
orientation: "vertical"
Label:
text: #TODO: show the output of SomeOperation
Button:
text: "Run"
on_release: #TODO: re-run SomeOperation with same set up as in the PlaySetUp screen
Button:
text: "Back!"
on_release:
app.root.current = "play_set_up"
root.manager.transition.direction = "right"
我想在PlayScreen
中自动运行SomeOperation
脚本,并且每次按下Run
按钮时都重新运行它。 结果应该总是相同的,除非我按下back
按钮并在PlaySetUp
屏幕中更改 slider 值。
提前致谢!
发现可以在App的build function中设置变量名。
class SomeApp(App):
def __init__(self, **kwargs):
super(SomeApp, self).__init__(**kwargs)
def build(self):
self.my_int = None
return kv
然后 slider 的 function 可以设置值:
def on_value(self, widget, value):
self.input_num = value
self.input_num_value.text = str(value)
App.get_running_app().my_int = value
这样所有其他函数都可以随后调用这个新值
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