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[英]Static Method of a Static Class vs. Static Method of a Non-Static Class ( C# )
[英]C# Inheritance: Static vs. Non-Static Field
我有一个库基类( Controller
)和三个继承自Controller
子类( Sensor
, Output
和Environment
),其中:
public class Controller
{
private SerialPort serial;
private Sensor sensorSettings;
private Output outputSettings;
private Environment environmentSettings;
protected Dictionary<int, string> ErrorDescriptions
{ get{ this.errorDescriptions; } }
protected SerialPort ControllerSerialPort
{ get{ this.serial; } }
protected Sensor SensorSettings
{ get{ this.sensorSettings; } }
// The other sub-class get properties.
protected string SendReceive(string controllerCommand)
{ ... }
...
}
public class Sensor : Controller {...}
... // Other sub-classes
我的问题是:我应该使errorDescriptions
静态吗? 这些错误描述不会在控制器之间更改(即静态),但我不确定继承的类中会发生什么。 我将不得不在Sensor
类中将它们称为Sensor.errorDescription
还是仍将是Controller.errorDescription
?
编辑
哇,我只是意识到自己搞砸了很多时间。 我认为这应该是这样的:
private abstract class ControllerBasics
{
protected SerialPort serial; // The serial port to communicate with the controller.
protected Dictionary<int, string> errorDescriptions = new Dictionary<int, string> {...}; // Possible errors for the controller (known and fixed). Won't change from controller to controller.
public enum Sensors {One, Two, ...}; // Possible sensor selection.
public string SendReceiveCommand(string command){...} // Method to send string command over "serial".
}
public class OverallController : ControllerBasics // The controller class.
{
// Add top-level controller settings.
private string controllerName = "Controller1"; // Have a property to get/set.
private bool controllerON; // Controller on/off. Have property to get/set.
... // Other similar fields and methods.
// Used to "sort" the controller's many settings/functions.
private SensorSettings sensorSettings; // Have get/set properties for these so I could do the following: overallControllerInstance.GetSensorSettingsProperty.SetActiveSensorCount(5);
private OutputSettings outputSettings;
private EnvironmentSettings environmentSettings;
public OverallController(string name, string comPort, ...) // Constructor.
{
// Basic settings initialization.
// Create serial port.
this.sensorSettings = new SensorSettings(this.serial);
this.outputSettings = ...
}
public class SensorSettings : ControllerBasics // Class to hold the controller's specific sensor settings and their respective get/set methods. Not a new type of controller.
{
private int activeSensorCount; // Have public method to get/set.
... // Others.
public void SetActiveSensorCount(int sensorCount)
{
// Send command using inherited SendReceive().
}
... // Others.
}
public class OutputSettings : ControllerBasics // Same logic as SensorSettings.
{
private string units; // Have public method to get/set.
... // Others.
public string GetUnitType() // Meters, mm, um...
{
// Send command using inherited SendReceive().
}
... // Others.
}
public class EnvironmentSettings : ControllerBasics // Same logic as SensorSettings.
{
...
}
所以,如果errorDescriptions
定义ControllerBasics
是已知的和固定的(要求所有派生类),我应该让静态的,或者我应该只是把它保护,每个派生类都会有它自己的字典(即this.errorDescriptions)?
只有一个静态变量,但是您有许多子类。 它是要因子类而异,还是真正的一个全局映射? 如果是后者,则适合使用静态变量。 如果不是...很好,有多种选择,但是您需要告诉我们您使用地图的目的。
好吧,您的派生类将看不到私有成员。 为此,您需要一个受保护的成员或财产。 在类中,您可以仅将其称为errorDescriptions或this.errorDescriptions。
我会非常谨慎地拥有一个静态的,受保护的成员变量,该成员变量不是线程安全的,并且可以通过派生类进行更改。 那只是自找麻烦。
如果只需要一个字典实例,则将其更改为protected static。 同样,为了线程安全,应该使用ConcurrentDictionary
代替。
在派生类中,使用Controller.errorDescription
访问该字段
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