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Direct3D:從紋理創建渲染目標視圖

[英]Direct3D: Creating a render target view from a texture

我想從紋理創建渲染目標視圖,以用於多個目標渲染。 我目前能夠為后台緩沖區創建一個渲染目標視圖-所有這些都很好地工作。 此外,我能夠創建紋理。 但是,當我嘗試從中構建視圖時,出現錯誤。

首先,下面是代碼:

D3D11_TEXTURE2D_DESC textureDesc;
ZeroMemory(&textureDesc, sizeof(textureDesc));

textureDesc.ArraySize = 1;
textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
textureDesc.CPUAccessFlags = 0;
textureDesc.Format = DXGI_FORMAT_R32_FLOAT;
textureDesc.Height = m_renderTargetSize.Height;
textureDesc.Width = m_renderTargetSize.Width;
textureDesc.MipLevels = 1;
textureDesc.MiscFlags = 0;
textureDesc.SampleDesc.Count = 1;
textureDesc.SampleDesc.Quality = 0;
textureDesc.Usage = D3D11_USAGE_DEFAULT;

ComPtr<ID3D11Texture2D> texture;
DX::ThrowIfFailed(
    m_d3dDevice->CreateTexture2D(
        &textureDesc,
        nullptr,
        &texture
        )
    );

D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDescription;
ZeroMemory(&renderTargetViewDescription, sizeof(renderTargetViewDescription));
renderTargetViewDescription.Format = textureDesc.Format;

DX::ThrowIfFailed(
    m_d3dDevice->CreateRenderTargetView(
        texture,
        &renderTargetViewDescription,
        &m_renderTargetView[1]
        )
    );

我在調用CreateRenderTargetView那行從編譯器中收到以下錯誤:

錯誤:不存在從“ Microsoft :: WRL :: ComPtr”到“ ID3D11Resource *”的合適轉換函數。

根據MSDN ,ID3D11Texture2D繼承自ID3D11Resource。 我是否必須先以某種方式up喪?

我正在DirectX 11中工作,並使用vc110進行編譯。

似乎WRL的ComPtr不支持隱式轉換為T *(與ATL的CComPtr不同),因此您需要使用Get方法:

DX::ThrowIfFailed(
    m_d3dDevice->CreateRenderTargetView(
        texture.Get(),
        &renderTargetViewDescription,
        &m_renderTargetView[1]
        )
    );

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