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[英]System.InvalidOperationException, Object in use elsewhere
[英]how to properly use: System.InvalidOperationException
這是Unity C#
//...
public static void Interupt(int Index, string Text){
try{
Change(Transforms[ Index ], Text);
}
catch{
throw new System.InvalidOperationException("Index: " + Index + " Is too large should be less than: " + Transforms.Count); // points me here
}
}
}
好的,這段代碼將我指向
throw, ...
如何使我指向調用該函數的行?
喜歡:
using UnityEngine;
using System.Collections;
public class TestScript : MonoBehaviour {
void Start(){
SomeClass.Interupt(5, ""); // I want it to point me here
}
}
我確實嘗試過這樣做:
return throw new System.InvalidOperationException("Index: " + Index + " Is too large should be less than: " + Transforms.Count);
但我得到:
error CS1525: Unexpected symbol `throw'
女巫是完全合乎邏輯的。
但是我不知道的是Unity如何處理將我們指向函數而不是拋出線的事情?
希望大家對Unity Engine有所了解
如果只希望調試器跳轉到調用Interrupt
的函數,而不是直接跳轉到Interrupt,則可以使用DebuggerStepThroughAttribute
裝飾Interrupt方法,即
[DebuggerStepThrough]
public static void Interupt(int Index, string Text)
{
try
{
Change(Transforms[Index], Text);
}
catch
{
throw new System.InvalidOperationException("Index: " + Index + " Is too large should be less than: " + Transforms.Count); // points me here
}
}
如果要以編程方式進行分析,則必須使用調用堆棧跟蹤。
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