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我在pygame中創建移動平台時遇到了麻煩。 我遇到錯誤,有人可以幫我嗎?

[英]I am having trouble creating moving platforms in pygames. I am getting an error, can anyone help me out please?

因此,我剛剛開始學習如何編程,並且一直在嘗試使用移動平台來創建這款小型游戲。 我可以使常規的牆/平台正常工作,但似乎無法弄清楚如何使這些活動的牆/平台正常工作。 我不斷收到如下所示的回溯:

Traceback (most recent call last):
  File "C:\Users\Jacob\Desktop\gametest.py", line 227, in <module>
    walls.update()
  File "C:\Python34\lib\site-packages\pygame\sprite.py", line 462, in update
    s.update(*args)
  File "C:\Users\Jacob\Desktop\gametest.py", line 111, in update
    hit = pygame.sprite.collide_rect(self, self.player)
  File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
    return left.rect.colliderect(right.rect)
AttributeError: 'NoneType' object has no attribute 'rect'

我認為問題與我擁有的其中一些代碼有關,但我不確定。

class Wall(pygame.sprite.Sprite):

    def __init__(self, width, height):
        #creates the wall
        pygame.sprite.Sprite.__init__(self)

        self.image = pygame.Surface([width, height])
        self.image.fill(blue)

        self.rect = self.image.get_rect()


######################################################
class MovingEnemy(Wall):
    change_x = 0
    change_y=0

    boundary_top = 0
    boundary_bottom = 0
    boundary_left = 0
    boundary_right = 0

    player = None
    level = None

    def update(self):
        # Move left/right
        self.rect.x += self.change_x

        # See if we hit the player
        hit = pygame.sprite.collide_rect(self, self.player)
        if hit:
            # We did hit the player. Shove the player around and
            # assume he/she won't hit anything else.

            # If we are moving right, set our right side
            # to the left side of the item we hit
            if self.change_x < 0:
                self.player.rect.right = self.rect.left
            else:
                # Otherwise if we are moving left, do the opposite.
                self.player.rect.left = self.rect.right

        # Move up/down
        self.rect.y += self.change_y

        # Check and see if we the player
        hit = pygame.sprite.collide_rect(self, self.player)
        if hit:
            # We did hit the player. Shove the player around and
            # assume he/she won't hit anything else.

            # Reset our position based on the top/bottom of the object.
            if self.change_y < 0:
                self.player.rect.bottom = self.rect.top
            else:
                self.player.rect.top = self.rect.bottom

        # Check the boundaries and see if we need to reverse
        # direction.
        if self.rect.bottom > self.boundary_bottom or self.rect.top < self.boundary_top:
            self.change_y *= -1

        cur_pos = self.rect.x - self.level.world_shift
        if cur_pos < self.boundary_left or cur_pos > self.boundary_right:
            self.change_x *= -1




wall = MovingEnemy(70,40)
wall.rect.x = 500
wall.rect.y = 400
wall.boundary_left = 250
wall.boundary_right = 800
wall.change_x = 1
walls.add(wall)

我不確定是否已提供正確的信息以獲取幫助,但我正在誠實地嘗試。 我已經在互聯網上瀏覽了數小時,以尋找一種方法來執行此操作,而我嘗試的所有操作似乎均無效。 如果有人能理解我的這種混亂狀況並幫助我,我將非常感激。

編輯:我確實有一個玩家班級,是否應該將MovingEnemy中的玩家設置為該班級? 我不確定這是否可行,或者我到底應該將其設置為什么。 這是我的球員課,如果這樣做更容易。

class Player(pygame.sprite.Sprite):

    #Sets the starting speed
    change_x = 0
    change_y = 0
    walls = None


    def __init__(self, x, y):
        #creates the sprite for the player
        pygame.sprite.Sprite.__init__(self)

        #sets the size
        self.image = pygame.Surface([25,25])
        self.image.fill(green)

        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.x = x

    def movement(self, x, y):

        self.change_x += x
        self.change_y += y

    def update(self):

        #changes the position of the player moving left and right
        self.rect.x += self.change_x



        #checks to see if the player sprite hits the wall
        collision = pygame.sprite.spritecollide(self, self.walls, False)
        for block in collision:
            # If the player hits a block while moving right, it is set back
            # to the left side of the block that was hit.
            if self.change_x > 0:
                self.rect.right = block.rect.left
            # Does the same as above, except with moving left.   
            else:
                self.rect.left = block.rect.right


        #changes the position of the player moving up and down    
        self.rect.y += self.change_y

        collision = pygame.sprite.spritecollide(self, self.walls, False)
        for block in collision:

            # Does the same as the above "for" except for moving up and down
            if self.change_y > 0:
                self.rect.bottom = block.rect.top
            else:
                self.rect.top = block.rect.bottom

MovingEnemy類中,有一個名為player的屬性。 player的在開始時None 沒有在代碼中的任何地方將player更改為除None任何內容,因此播放器的類型為none或NoneType 沒有沒有方法rect它使用的collide_rect您調用方法。

您的編譯器告訴您出了什么問題。

walls.update()

首先,您的程序調用wall.update,這是麻煩開始的地方。

hit = pygame.sprite.collide_rect(self, self.player)

然后,您嘗試檢測牆壁和播放器之間的碰撞檢測。

File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
return left.rect.colliderect(right.rect)

請注意,這條線是下一條線索,因為這最終是引發問題的那條線,它是這樣說的:

AttributeError: 'NoneType' object has no attribute 'rect'

您的牆(self)或(self.player)的類型均為None,因此沒有屬性“ rect”可用來確定碰撞。 現在注意:

player = None

您從未設置過玩家! 因此,玩家的類型為None,並且沒有屬性“ rect”來進行碰撞檢測。

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