So I have just started to learn how to program and I have been trying to create this small game with moving platforms. I can get regular walls/platforms to work but I can't seem to figure out how to get these moving ones to work. I keep getting a traceback that looks like this:
Traceback (most recent call last):
File "C:\Users\Jacob\Desktop\gametest.py", line 227, in <module>
walls.update()
File "C:\Python34\lib\site-packages\pygame\sprite.py", line 462, in update
s.update(*args)
File "C:\Users\Jacob\Desktop\gametest.py", line 111, in update
hit = pygame.sprite.collide_rect(self, self.player)
File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
return left.rect.colliderect(right.rect)
AttributeError: 'NoneType' object has no attribute 'rect'
I think the problem has to do with some of these bits of code that I have but I am not completely sure.
class Wall(pygame.sprite.Sprite):
def __init__(self, width, height):
#creates the wall
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([width, height])
self.image.fill(blue)
self.rect = self.image.get_rect()
######################################################
class MovingEnemy(Wall):
change_x = 0
change_y=0
boundary_top = 0
boundary_bottom = 0
boundary_left = 0
boundary_right = 0
player = None
level = None
def update(self):
# Move left/right
self.rect.x += self.change_x
# See if we hit the player
hit = pygame.sprite.collide_rect(self, self.player)
if hit:
# We did hit the player. Shove the player around and
# assume he/she won't hit anything else.
# If we are moving right, set our right side
# to the left side of the item we hit
if self.change_x < 0:
self.player.rect.right = self.rect.left
else:
# Otherwise if we are moving left, do the opposite.
self.player.rect.left = self.rect.right
# Move up/down
self.rect.y += self.change_y
# Check and see if we the player
hit = pygame.sprite.collide_rect(self, self.player)
if hit:
# We did hit the player. Shove the player around and
# assume he/she won't hit anything else.
# Reset our position based on the top/bottom of the object.
if self.change_y < 0:
self.player.rect.bottom = self.rect.top
else:
self.player.rect.top = self.rect.bottom
# Check the boundaries and see if we need to reverse
# direction.
if self.rect.bottom > self.boundary_bottom or self.rect.top < self.boundary_top:
self.change_y *= -1
cur_pos = self.rect.x - self.level.world_shift
if cur_pos < self.boundary_left or cur_pos > self.boundary_right:
self.change_x *= -1
wall = MovingEnemy(70,40)
wall.rect.x = 500
wall.rect.y = 400
wall.boundary_left = 250
wall.boundary_right = 800
wall.change_x = 1
walls.add(wall)
I am not sure if I have given the right information to receive help but I am honestly trying. I have browsed the internet for hours looking for a way to manage to do this and everything I try seems to not work. If anyone can understand this jumbled mess I have and help me out, I would really appreciate it.
Edit: I do have a player class, am I supposed to set the player within MovingEnemy to the class? I am not sure if that is possible or what exactly I am supposed to set it to. Here is my player class if this makes it easier.
class Player(pygame.sprite.Sprite):
#Sets the starting speed
change_x = 0
change_y = 0
walls = None
def __init__(self, x, y):
#creates the sprite for the player
pygame.sprite.Sprite.__init__(self)
#sets the size
self.image = pygame.Surface([25,25])
self.image.fill(green)
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.x = x
def movement(self, x, y):
self.change_x += x
self.change_y += y
def update(self):
#changes the position of the player moving left and right
self.rect.x += self.change_x
#checks to see if the player sprite hits the wall
collision = pygame.sprite.spritecollide(self, self.walls, False)
for block in collision:
# If the player hits a block while moving right, it is set back
# to the left side of the block that was hit.
if self.change_x > 0:
self.rect.right = block.rect.left
# Does the same as above, except with moving left.
else:
self.rect.left = block.rect.right
#changes the position of the player moving up and down
self.rect.y += self.change_y
collision = pygame.sprite.spritecollide(self, self.walls, False)
for block in collision:
# Does the same as the above "for" except for moving up and down
if self.change_y > 0:
self.rect.bottom = block.rect.top
else:
self.rect.top = block.rect.bottom
In your MovingEnemy
class you have an attribute called player
. player
's starts out at None
. No where in your code do you change player
to anything but, None
, hence player is of type none, or a NoneType
. Nothing doesn't have the method rect
which is used by the collide_rect
method that you call.
Your compiler is telling you whats wrong.
walls.update()
First, your program calls walls.update, which is where the trouble begins.
hit = pygame.sprite.collide_rect(self, self.player)
Then, you try and detect hit detection between the wall and the player.
File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
return left.rect.colliderect(right.rect)
Notice the next clue comes in this line as this is ultimately the line that triggered the problem and it said this:
AttributeError: 'NoneType' object has no attribute 'rect'
Either your wall (self) or (self.player) is of type None, and thus has no attribute 'rect' with which it can determine a collision. Now note:
player = None
You never set player! Thus, player is of type None and has no attribute 'rect' to do collision detection.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.