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[英]I am having a bit of trouble with this hangman program. Can someone help me figure it out?
[英]I am having trouble creating moving platforms in pygames. I am getting an error, can anyone help me out please?
因此,我刚刚开始学习如何编程,并且一直在尝试使用移动平台来创建这款小型游戏。 我可以使常规的墙/平台正常工作,但似乎无法弄清楚如何使这些活动的墙/平台正常工作。 我不断收到如下所示的回溯:
Traceback (most recent call last):
File "C:\Users\Jacob\Desktop\gametest.py", line 227, in <module>
walls.update()
File "C:\Python34\lib\site-packages\pygame\sprite.py", line 462, in update
s.update(*args)
File "C:\Users\Jacob\Desktop\gametest.py", line 111, in update
hit = pygame.sprite.collide_rect(self, self.player)
File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
return left.rect.colliderect(right.rect)
AttributeError: 'NoneType' object has no attribute 'rect'
我认为问题与我拥有的其中一些代码有关,但我不确定。
class Wall(pygame.sprite.Sprite):
def __init__(self, width, height):
#creates the wall
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([width, height])
self.image.fill(blue)
self.rect = self.image.get_rect()
######################################################
class MovingEnemy(Wall):
change_x = 0
change_y=0
boundary_top = 0
boundary_bottom = 0
boundary_left = 0
boundary_right = 0
player = None
level = None
def update(self):
# Move left/right
self.rect.x += self.change_x
# See if we hit the player
hit = pygame.sprite.collide_rect(self, self.player)
if hit:
# We did hit the player. Shove the player around and
# assume he/she won't hit anything else.
# If we are moving right, set our right side
# to the left side of the item we hit
if self.change_x < 0:
self.player.rect.right = self.rect.left
else:
# Otherwise if we are moving left, do the opposite.
self.player.rect.left = self.rect.right
# Move up/down
self.rect.y += self.change_y
# Check and see if we the player
hit = pygame.sprite.collide_rect(self, self.player)
if hit:
# We did hit the player. Shove the player around and
# assume he/she won't hit anything else.
# Reset our position based on the top/bottom of the object.
if self.change_y < 0:
self.player.rect.bottom = self.rect.top
else:
self.player.rect.top = self.rect.bottom
# Check the boundaries and see if we need to reverse
# direction.
if self.rect.bottom > self.boundary_bottom or self.rect.top < self.boundary_top:
self.change_y *= -1
cur_pos = self.rect.x - self.level.world_shift
if cur_pos < self.boundary_left or cur_pos > self.boundary_right:
self.change_x *= -1
wall = MovingEnemy(70,40)
wall.rect.x = 500
wall.rect.y = 400
wall.boundary_left = 250
wall.boundary_right = 800
wall.change_x = 1
walls.add(wall)
我不确定是否已提供正确的信息以获取帮助,但我正在诚实地尝试。 我已经在互联网上浏览了数小时,以寻找一种方法来执行此操作,而我尝试的所有操作似乎均无效。 如果有人能理解我的这种混乱状况并帮助我,我将非常感激。
编辑:我确实有一个玩家班级,是否应该将MovingEnemy中的玩家设置为该班级? 我不确定这是否可行,或者我到底应该将其设置为什么。 这是我的球员课,如果这样做更容易。
class Player(pygame.sprite.Sprite):
#Sets the starting speed
change_x = 0
change_y = 0
walls = None
def __init__(self, x, y):
#creates the sprite for the player
pygame.sprite.Sprite.__init__(self)
#sets the size
self.image = pygame.Surface([25,25])
self.image.fill(green)
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.x = x
def movement(self, x, y):
self.change_x += x
self.change_y += y
def update(self):
#changes the position of the player moving left and right
self.rect.x += self.change_x
#checks to see if the player sprite hits the wall
collision = pygame.sprite.spritecollide(self, self.walls, False)
for block in collision:
# If the player hits a block while moving right, it is set back
# to the left side of the block that was hit.
if self.change_x > 0:
self.rect.right = block.rect.left
# Does the same as above, except with moving left.
else:
self.rect.left = block.rect.right
#changes the position of the player moving up and down
self.rect.y += self.change_y
collision = pygame.sprite.spritecollide(self, self.walls, False)
for block in collision:
# Does the same as the above "for" except for moving up and down
if self.change_y > 0:
self.rect.bottom = block.rect.top
else:
self.rect.top = block.rect.bottom
在MovingEnemy
类中,有一个名为player
的属性。 player
的在开始时None
。 没有在代码中的任何地方将player
更改为除None
任何内容,因此播放器的类型为none或NoneType
。 没有没有方法rect
它使用的collide_rect
您调用方法。
您的编译器告诉您出了什么问题。
walls.update()
首先,您的程序调用wall.update,这是麻烦开始的地方。
hit = pygame.sprite.collide_rect(self, self.player)
然后,您尝试检测墙壁和播放器之间的碰撞检测。
File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
return left.rect.colliderect(right.rect)
请注意,这条线是下一条线索,因为这最终是引发问题的那条线,它是这样说的:
AttributeError: 'NoneType' object has no attribute 'rect'
您的墙(self)或(self.player)的类型均为None,因此没有属性“ rect”可用来确定碰撞。 现在注意:
player = None
您从未设置过玩家! 因此,玩家的类型为None,并且没有属性“ rect”来进行碰撞检测。
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