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pygame rect.move_ip不起作用

[英]Pygame rect.move_ip does not work

因此,我嘗試在Pygame中編寫我的第一個真實游戲(不使用精靈),但是用pygame.rect進行的碰撞檢測不起作用,所以我試圖找到問題,並且發現rect.mouve ip不起作用。 這是源代碼:

import pygame
from splayer import *
pygame.init()
window = pygame.display.set_mode((800,600))
pygame.display.set_caption('Mein erstes Spiel')
white = (255,255,255)
clock = pygame.time.Clock()
gravity = 1
player = Spieler(10,100)
g1 = pygame.image.load('gunter1.png')
g2 = pygame.image.load('gunter.png')
b1 = pygame.image.load('block.png')
gameLoop=True
y2 = 400
while gameLoop:
    for event in pygame.event.get():
        if (event.type == pygame.QUIT):
            gameLoop=False
    window.fill(white)
    window.blit(b1, (10,y2))
    block1 = pygame.Rect(10, y2, 100, 100)
    window.blit(b1, (100,y2))
    block2 = pygame.Rect(100, y2, 100, 100)
    window.blit(b1, (200,y2))
    block3 = pygame.Rect(200, y2, 100, 100)
    window.blit(b1, (300,y2))
    block4 = pygame.Rect(300, y2, 100, 100)
    window.blit(b1, (400,y2))
    block5 = pygame.Rect(400, y2, 100, 100)
    rplayer = pygame.Rect(player.x, player.y, 100, 100)
    rplayer.move_ip(player.x, player.y)
    if rplayer.colliderect(block1) == True:
        gravity = 0
    player.update(gravit)
    player.render(window, g1)
    key = pygame.key.get_pressed()
    if key[pygame.K_SPACE]:
        window.blit(g2, (player.x,player.y))
    if key[pygame.K_d]:
        player.x += 20
    if key[pygame.K_a]:
        player.x -= 20
    if key[pygame.K_w]:
        player.y -= 20
    pygame.display.flip()
    clock.tick(10)
pygame.quit()

這是玩家類“ splayer.py”,我也自己寫過

class Spieler:
    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.v = 0
        self.rplayer = pygame.Rect(self.x, self.y, 100, 100)
    def update(self, gravity):
        self.v+=gravity
        self.y+=self.v
    def render(self, window, g1):
        window.blit(g1, (self.x,self.y))

但是造成問題的部分顯然是這一部分:

rplayer = pygame.Rect(player.x, player.y, 100, 100)
rplayer.move_ip(player.x, player.y)
if rplayer.colliderect(block1) == True:
    gravity = 0

我希望你能找到問題


我仍然在實現代碼時遇到一些問題:

import pygame
from splayer3 import *
pygame.init()
window = pygame.display.set_mode((800,600))
pygame.display.set_caption('Mein erstes Spiel')
white = (255,255,255)
clock = pygame.time.Clock()
gravity = 1
player = Spieler
g1 = pygame.image.load('gunter1.png')
g2 = pygame.image.load('gunter.png')
b1 = pygame.image.load('block.png')
gameLoop=True
y2 = 400
while gameLoop:
    for event in pygame.event.get():
        if (event.type == pygame.QUIT):
            gameLoop=False
    window.fill(white)

    window.blit(b1, (10,y2))
    block1 = pygame.Rect(10, y2, 100, 100)
    window.blit(b1, (100,y2))
    block2 = pygame.Rect(100, y2, 100, 100)
    window.blit(b1, (200,y2))
    block3 = pygame.Rect(200, y2, 100, 100)
    window.blit(b1, (300,y2))
    block4 = pygame.Rect(300, y2, 100, 100)
    window.blit(b1, (400,y2))
    block5 = pygame.Rect(400, y2, 100, 100)

    x, y = player.getPosition()
    player.move(x, y)
    #player.rplayer.move_ip(player.x, player.y)
    if player.rplayer.colliderect(block1) == True:
        gravity = 0
    player.update(gravity,)
    player.render(window, g1)
    key = pygame.key.get_pressed()
    if key[pygame.K_SPACE]:
        window.blit(g2, (player.x,player.y))
    if key[pygame.K_d]:
        player.x += 20
    if key[pygame.K_a]:
        player.x -= 20
    if key[pygame.K_w]:
        player.y -= 20
    pygame.display.flip()
    clock.tick(10)
pygame.quit()

再加上Spieler課:

import pygame
class Spieler:
    def __init__(self):
        self.v = 0
        self.rplayer = pygame.Rect(10, 100, 100, 100)

    def getPosition(self):
        return self.rplayer.x, self.rplayer.y

    def update(self, gravity):
        self.v+=gravity
        self.y+=self.v

    def render(self, window, g1):
        window.blit(g1, (self.x,self.y))

    def move(self, x, y):
        self.rplayer.move_ip(x, y)

我得到錯誤:

文件“ spiel3.py”,第32行,在x中,y = player.getPosition()TypeError:必須使用Spieler實例作為第一個參數調用未綁定方法getPosition()。

每次啟動循環時,您都在創建一個rPlayer矩形。 稍后,您將其移動,但矩形將永遠不會保存-您在下一次迭代時使用舊值創建一個新矩形。

而不是在Spiele類中具有x,y和rect值,您應該選擇一個並堅持使用。 我認為最好有一個rect,並創建一個函數,如果需要的話可以返回坐標。

def getPosition(self):
    return self.rplayer.x, self.rplayer.y

Spiele類中刪除self.xself.y

為了更加清楚,我們可以為Spieler創建一個移動函數,如下所示:

def move(x,y):
    self.rplayer.move_ip(x,y)

最后,您想更改下面的移動代碼以調用move(),而不是修改player.xplayer.y

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