[英]implementing progress bar in wpf window with viewmodel
我有WPF窗口( MainWindow
.cs),它具有按鈕和進度條。
按鈕綁定到我的視圖模型中的命令
<Button Command="{Binding StartMyWork}" Content="Run" Width="200" Height="50"/>
進度條也綁定到ViewModel中的CurrentProgress屬性
<ProgressBar Value="{Binding CurrentProgress, Mode=OneWay}" Width="400"/>
MainWindowViewModel.cs
private ICommand _StartMyWork;
public ICommand StartMyWork;
{
get {
if (_StartMyWork == null) {
_StartMyWork = new RelayCommand(
x => this.DoSomeDummyWork(this.MySelectedComboValue)
);
}
return _StartMyWork;
}
}
private void DoSomeDummyWork(string mySelectedComboProp)
{
// here I want to simulate some work
// and make ui responsive and introduce progressbar
}
我在想用這個答案
所以我添加了相同的視圖模型
private ICommand _InstigateWorkCommand;
private double _CurrentProgress;
private BackgroundWorker _Worker;
private void DoSomeDummyWork(string mySelectedComboProp)
{
// here I want to simulate some work
// and make ui responsive and introduce progressbar
_InstigateWorkCommand = new RelayCommand(x => _Worker.RunWorkerAsync(), x => !_Worker.IsBusy);
_Worker = new BackgroundWorker();
_Worker.DoWork += DoWork;
_Worker.ProgressChanged += this.ProgressChanged;
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_CurrentProgress = e.ProgressPercentage;
}
public double CurrentProgress
{
get { return _CurrentProgress; }
private set {
if (_CurrentProgress != value){
_CurrentProgress = value;
OnPropertyChanged("CurrentProgress");
}
}
}
private void DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 10; i++) {
Thread.Sleep(1000);
_CurrentProgress = i;
}
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_CurrentProgress = e.ProgressPercentage;
}
在實現進度條時我錯了的地方,我在DoWork方法中設置了斷點,盡管第一個命令StartMyWork可以按預期工作,但它從未被擊中。
首先,刪除第二個命令ICommand _InstigateWorkCommand; 您不需要它,至少到目前為止,它只會使您感到困惑。
在執行第一個命令的方法(DoSomeDummyWork)中 ,刪除這些lambda表達式行_InstigateWorkCommand = new RelayCommand(x => _Worker.RunWorkerAsync(),x =>!_Worker.IsBusy);
並把這個
_Worker = new BackgroundWorker();
_Worker.WorkerReportsProgress = true;
_Worker.DoWork += DoWork;
_Worker.ProgressChanged += new ProgressChangedEventHandler(ProgressChanged);
_Worker.RunWorkerAsync();
DoWork方法也應該像這樣
private void DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 10; i++)
{
Thread.Sleep(1000);
_Worker.ReportProgress(i*(100/10));
}
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_CurrentProgress = e.ProgressPercentage;
OnPropertyChanged("CurrentProgress");
}
您現在還應該添加方法,一旦迭代完成,該方法將被調用
void workerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MessageBox.Show("Complete!");
}
並連線此方法
_Worker.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(workerCompleted);
*僅提及RunWorkerCompleted
事件將觸發,無論bg如何。 線程已完成-正常完成還是拋出異常(取消操作)。 雖然如果您關閉應用程序的同時bg。 運行該應用程序的工作人員將立即退出,而無需等待bg。 線程完成。*
您需要通過某種交互來激活_InstigateWorkCommand,否則您將永遠不會開始實際的更新。 如果您想停止使用_InstigateWorkCommand並在單擊綁定到StartMyWork的按鈕時將其啟動,則需要將RunWorkerAsync代碼從RelayCommand綁定上移一個級別。
例如:
private void DoSomeDummyWork(string mySelectedComboProp)
{
// here I want to simulate some work
// and make ui responsive and introduce progressbar
_Worker = new BackgroundWorker();
_Worker.DoWork += DoWork;
_Worker.ProgressChanged += this.ProgressChanged;
_Worker.RunWorkerAsync();
}
哦,還不完整。 如Maximus所說,在您的DoSomeDummyWork
方法的末尾添加_Worker.RunWorkerAsync()
。 然后:
private void DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 10; i++) {
Thread.Sleep(1000);
_CurrentProgress = i;
}
}
不是_CurrentProgress
,而是CurrentProgress
。 它將通知您的ProgressBar有關更改。
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