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[英]With using SpriteKit It dosen''t return right information while touching the screen
[英]Method 'while' touching screen
我正在使用iOS的Xcode制作游戲。 這是一段代碼,當點擊屏幕時,精靈會跳起來:
//tap/touch to jump (& play sound)
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event{
[self playSound];
jumpUp = 16;
}
我如何實現它,以使Sprite在您觸摸屏幕時不斷上升,而不僅僅是單擊?
//Pseudo code:
while touchingScreen {
jumpUp +=1;
}
您需要在touchesBegan
中開始某種循環,並在持續觸摸時開始運行。 然后在touchesEnded
(並取消!)中使該循環停止。 您可以使用重復的NSTimer或類似以下的內容。 您可能需要進行一些調整,以使其對於游戲足夠平滑。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
// touching is a BOOL that keeps track of the touch event
// YES means that a touch is happening at the moment
touching = YES;
dispatch_async(dispatch_get_main_queue(), ^{
[self performSelector:@selector(up) withObject:nil afterDelay:.0];
});
}
- (void)up {
// move your sprite further up
NSLog(@"up");
if (touching) {
// if the user is still touching repeat moving the sprite up
[self performSelector:@selector(up) withObject:nil afterDelay:0.1];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
// The finger was lifted, stop the up movement
touching = NO;
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
touching = NO;
}
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