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[英]Why i'm getting exception out of memory when trying to display images in pictureBox?
[英]Why getting out of memory exception when trying to play images in pictureBox?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Player_Manager
{
public partial class ScreenShotsPlayer : Form
{
FileInfo[] images;
DirectoryInfo di1;
int current = 0;
public ScreenShotsPlayer()
{
InitializeComponent();
di1 = new DirectoryInfo(@"e:\screenshots");
images = di1.GetFiles("*.bmp");
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
current = (current >= images.Length - 1) ? 0 : ++current;
pictureBox1.Image = new Bitmap(images[current].FullName);
pictureBox1.Refresh();
}
}
}
硬盤上有1200張圖像,並且計時器設置為100ms。 播放約258-270張圖像后,它會在行上拋出內存不足異常:
pictureBox1.Refresh();
System.OutOfMemoryException was unhandled
HResult=-2147024882
Message=Out of memory.
Source=System.Drawing
StackTrace:
at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle rect)
at System.Windows.Forms.PictureBox.OnPaint(PaintEventArgs pe)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
InnerException:
如果我將刪除那行pictureBox1.Refresh(); 然后它將引發以下異常:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Player_Manager
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
在線Application.Run(new Form1());
同樣的例外。
GDI +的好處在於,它所使用的內存沒有得到管理-GC不知道您浪費了多少觸發一個收集,因此它只會不斷堆積直到GDI +用完可分配內存。
該修復程序非常簡單。 您知道要分配的位圖,只需在不再需要它們時就將其丟棄:
private void timer1_Tick(object sender, EventArgs e)
{
if(pictureBox1.Image!=null)
{
var img = pictureBox1.Image; // cache it to dispose
pictureBox1.Image = null; // don't dispose an used object
img.Dispose(); // and dispose of it
}
current = (current >= images.Length - 1) ? 0 : ++current;
pictureBox1.Image = new Bitmap(images[current].FullName);
pictureBox1.Refresh();
}
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