[英]Three.js not rendering texture on external model properly
我正在嘗試使用Three.js創建一個非常逼真的場景。 到目前為止,我已經實現了鼠標控件,從Maya加載模型,然后開始應用紋理。 但是,該代碼有效,因為可以在紋理下面的圖像上看到它,而不是人們期望的那樣。 我認為問題是因為模型的每個面都是單獨填充的,這是在我以線框模式顯示模型時發生的。
我的UV值如下所示:
[[0.375,0,0.625,0,0.375,0.25,0.625,0.25,0.375,0.5,0.625,0.5,0.375,0.75,0.625,0.75,0.375,1,0.625,1,0.875,0,0.875,0.25, 0.125,0,0.125,0.25]]
function init() {
// renderer
renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setSize(window.innerWidth, window.innerHeight);
container = document.getElementById('container');
container.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 );
camera.position.z = 5;
cameraControls = new THREE.TrackballControls(camera, renderer.domElement);
cameraControls.target.set(0, 0, 0);
scene = new THREE.Scene();
light = new THREE.AmbientLight( 0xffffff );
scene.add( light );
material = new THREE.MeshPhongMaterial( {
map: THREE.ImageUtils.loadTexture('images/box_texture.jpg')
} );
group = new THREE.Object3D();
var loader = new THREE.JSONLoader();
loader.load('models/cube_1.js', modelLoadedCallback);
window.addEventListener( 'resize', onWindowResize, false );
}
function modelLoadedCallback(geometry) {
mesh = new THREE.Mesh( geometry, material );
group.add(mesh);
// scene.add (new THREE.Mesh (geometry,
// new THREE.MeshBasicMaterial ({ color: 0x000000, wireframe: true })));
scene.add (new THREE.Mesh (geometry, material));
scene.add( group );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function animate() {
var delta = clock.getDelta();
requestAnimationFrame(animate);
cameraControls.update(delta);
renderer.render(scene, camera);
}
會有所幫助
var texture = THREE.ImageUtils.loadTexture('images/box_texture.jpg') ;
並添加:
texture.flipY = false;
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