[英]How to add data to the DataGrid in every time when button pressed in WPF
[英]How can i replay the same animation every time button pressed “ WPF Animmation”
每次按一次btn動畫播放時,我如何重播相同的動畫,但是nxt出現運行時錯誤
private void Button_Click(object sender, RoutedEventArgs e)
{
int j = 0;
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard
{
};
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
// j = j + 1;
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
Resources.Add("Storyboard", storyboard);
// Resources.Add("Storyboard", storyboard);
storyboard.Begin();
// storyboard.Completed += new EventHandler(Story_Completed);
// Thread.Sleep(1000);
if (j==4)
{
storyboard.Pause();
}
}
由於您沒有提供有關異常的詳細信息,因此很難判斷錯誤的出處,但我看到至少一件事可能無法解決:
Resources.Add("Storyboard", storyboard);
這將在第一次工作,但第二次將引發異常(因為情節提要已添加到資源中)。
在任何情況下,如果采取一些預防措施,都可以重復使用同一情節提要對象:
首先,讓我們將情節提要存儲在一個屬性中,因為它比資源更易於操作:
private Storyboard ButtonStoryboard { get; set; }
單擊按鈕時,我們首先檢查情節提要是否存在。 如果沒有,我們創建它:
if (this.ButtonStoryboard == null)
{
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard();
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
this.ButtonStoryboard = storyboard;
}
現在,只有在尚未運行情節提要的情況下,我們才必須啟動情節提要(您不能兩次啟動)。 如果它已經在運行,我們將其停止並倒帶(就像錄像帶一樣):
if (this.ButtonStoryboard.GetCurrentState() != ClockState.Stopped)
{
this.ButtonStoryboard.Stop();
this.ButtonStoryboard.Seek(TimeSpan.Zero);
}
this.ButtonStoryboard.Begin();
放在一起:
private Storyboard ButtonStoryboard { get; set; }
private void Button_Click(object sender, RoutedEventArgs e)
{
if (this.ButtonStoryboard == null)
{
string[] names ={"/Assets/1.png", "/Assets/2.png", "/Assets/3.png", "/Assets/4.png", "/Assets/5.png" };
var storyboard = new Storyboard();
var animation = new ObjectAnimationUsingKeyFrames();
Storyboard.SetTarget(animation,img);
Storyboard.SetTargetProperty(animation, new PropertyPath("Source"));
storyboard.Children.Add(animation);
for (int i=0 ; i <=4; i++)
{
var keyframe = new DiscreteObjectKeyFrame
{
KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300* i)),
Value = String.Format(names[i])
};
animation.KeyFrames.Add(keyframe);
}
this.ButtonStoryboard = storyboard;
}
if (this.ButtonStoryboard.GetCurrentState() != ClockState.Stopped)
{
this.ButtonStoryboard.Stop();
this.ButtonStoryboard.Seek(TimeSpan.Zero);
}
this.ButtonStoryboard.Begin();
}
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