[英]How to make The border of the 3d model smooth in Three.js
由於網格的邊界不平滑,因此渲染3d模型時出現問題。我添加了使用Three.js和Blender中相同的模型圖像。 3d模型有問題嗎?
Loader = new THREE.JSONLoader(true);
Loader.load("models/test.json", function (geometry) {
geometry.mergeVertices();
geometry.computeVertexNormals();
geometry.computeFaceNormals();
Material = new THREE.MeshLambertMaterial();
Material.side = THREE.DoubleSide;
Material.shading = THREE.SmoothShading;
Mesh= new THREE.Mesh(geometry,Material);
Mesh.doubleSided = true;
Material.map = new THREE.ImageUtils.loadTexture("textures/pattern3.jpg");
Material.map.wrapS = THREE.RepeatWrapping;
Material.map.wrapT = THREE.RepeatWrapping;
Material.map.repeat.set(2,2);
Scene.add(Mesh);
});
將{ antialias: true }
作為參數添加到渲染器。
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