[英]wpf fade in animation working just one time
我創建了一個淡入和淡出動畫,該動畫由viewmodel中的屬性更改觸發。 第一次淡入和淡出時此效果很好,但每次重復此操作時,僅顯示淡出,這意味着控件保持不可見,直到它閃爍到不透明度1,然后淡出。
XAML:
<DataTemplate x:Key="MessageTemplate">
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding FadeInAnimationState}" Value="Active">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding FadeOutAnimationState}" Value="Active">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</DataTemplate.Triggers>
<StatusBarItem>
...
</StatusBarItem>
</DataTemplate>
...
<ContentPresenter ContentTemplate="{StaticResource MessageTemplate}" Content="{Binding}"/>
負責觸發動畫的Viewmodel屬性:
private DisplayState _messageState;
private DisplayState MessageState
{
get { return _messageState; }
set
{
_messageState = value;
if (value == DisplayState.Displayed)
{
FadeOutAnimationState = AnimationState.Inactive;
FadeInAnimationState = AnimationState.Active;
}
else
{
FadeInAnimationState = AnimationState.Inactive;
FadeOutAnimationState = AnimationState.Active;
}
}
}
public AnimationState FadeInAnimationState
{
... // getter and setter with NotfiyPropertyChanged
}
public AnimationState FadeOutAnimationState
{
... // getter and setter with NotfiyPropertyChanged
}
和調用(調試):
MessageState = DisplayState.Displayed;
await Task.Delay(duration);
MessageState = DisplayState.Hidden;
await Task.Delay(TimeSpan.FromSeconds(1));
我在做什么呢?
處理完情節提要后,您需要將其刪除。 就像是:
<DataTrigger.EnterActions>
<RemoveStoryboard BeginStoryboardName="FadeIn" />
<RemoveStoryboard BeginStoryboardName="FadeOut" />
<BeginStoryboard Name="FadeIn">
<Storyboard>
...
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
(和FadeOut
,給它起一個名字)
或者,您可以在ExitActions
上執行此ExitActions
:
<DataTrigger.EnterActions>
<BeginStoryboard Name="FadeIn">
<Storyboard>
...
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="FadeIn" />
</DataTrigger.ExitActions>
否則,最后一個情節提要板將保持“推送”其最后一個值,因此您不會看到任何更改
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