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html5 + 移相器問題

[英]html5 + phaser issues

我正在嘗試使用 xdk 和 Phaser 庫開發游戲。 我有 2 個預制件,其中有錯誤。

這是其中之一的代碼和游戲的 html:

 var BasicGame = BasicGame || {}; BasicGame.balls = function(game ,x,y ) { Phaser.Sprite.call(this,game,x,y); this.game=game; this.game.physics.Arcade.enable(this) ; this.anchor.setTo(0.5) ; this.body.velocity = this.game.RandomDataGenerator ; }; BasicGame.balls.prototype = Object.create(Phaser.Sprite.prototype); BasicGame.balls.prototype.constructor = BasicGame.balls ;
 <html> <head> <title>Phaser Full Screen Mobile Example</title> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="chrome=1, IE=9"> <meta name="format-detection" content="telephone=no"> <meta name="HandheldFriendly" content="true" /> <meta name="robots" content="noindex,nofollow" /> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black" /> <meta name="apple-mobile-web-app-title" content="Phaser App"> <meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0 minimal-ui" /> <link rel="apple-touch-icon" href="/apple-touch-icon.png"> <!-- non-retina iPhone pre iOS 7 --> <link rel="apple-touch-icon" sizes="57x57" href="icons/app_icon_57x57.png"> <link rel="apple-touch-icon" sizes="60x60" href="icons/app_icon_60x60.png"> <!-- non-retina iPad pre iOS 7 --> <link rel="apple-touch-icon" sizes="72x72" href="icons/app_icon_72x72.png"> <!-- non-retina iPad iOS 7 --> <link rel="apple-touch-icon" sizes="76x76" href="icons/app_icon_76x76.png"> <!-- retina iPhone pre iOS 7 --> <link rel="apple-touch-icon" sizes="114x114" href="icons/app_icon_114x114.png"> <!-- retina iPhone iOS 7 --> <link rel="apple-touch-icon" sizes="120x120" href="icons/app_icon_120x120.png"> <!-- retina iPad pre iOS 7 --> <link rel="apple-touch-icon" sizes="144x144" href="icons/app_icon_144x144.png"> <!-- retina iPad iOS 7 --> <link rel="apple-touch-icon" sizes="152x152" href="icons/app_icon_152x152.png"> <link rel="apple-touch-icon" sizes="256x256" href="icons/app_icon_256x256.png"> <link rel="apple-touch-icon" sizes="512x512" href="icons/app_icon_512x512.png"> <link rel="apple-touch-icon" sizes="1024x1024" href="icons/app_icon_1024x1024.png"> <link rel="stylesheet" href="css/stylesheet.css" type="text/css" charset="utf-8" /> <!-- Load Phaser engine --> <script src="lib/phaser.min.js"></script> <!-- Load game source files --> <script src="src/Game.js"></script> <!-- Load game entrance --> <script src="src/app.js"></script> <!-- Load and initialize Cordova --> <script src="cordova.js"></script> <script src="src/cordova-init.js"></script> <script src="src/prefabs/balls.js"></script> <script src="src/prefabs/homes.js"></script> </head> <body> <!-- Main canvas for rendering game stage --> <div id="game"></div> <div id="balls"></div> <div id="homes"></div> </body> </html>

所以問題是我在未定義“Phaser”的預制件中出現錯誤。

在此處輸入圖片說明

JSHint 將報告錯誤,因為它只查看單個文件,無法知道是否在其他地方定義了某些全局變量,如Phaser的情況。 如果您查看www/src/app.js您會看到如下一行:

/* globals Phaser:false, BasicGame: false */

這是一個JSHint指令,它告訴它不要將PhaserBasicGame標記為未定義,即假設它們是在別處定義的全局變量。

在任何情況下,它都不應該影響您的應用程序的運行。 您應該會在調試器和正在運行的代碼中看到它的定義。

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