[英]Multi dimensional enum Array list
我目前有以下內容,我認為這很麻煩。 我通常在窗體上創建不同的按鈕,並通過傳遞按鈕數組來完成它。 每個按鈕都有一組屬性來動態設置按鈕。
public enum BtnType { bOK , bCancel, bYes, bNo };
public enum bOk { Name = "OKBtn", Text = "OK" }
public enum bCancel { Name = "CancelBtn", Text = "Cancel" }
public enum bYes { Name = "YesBtn", Text = "Cancel" }
public static void SetButtons(BtnType[] _btnType, string onClick)
{
foreach (int i in _btnType)
{
switch (_btnType[i])
{
case BtnType.bOK:
{
btnp.Name = bOk.Name;
btnp.Text = bOk.Text;
}
break;
case BtnType.bCancel:
{
btnp.Name = bCancel.Name;
btnp.Text = bCancel.Text;
}
break;
case BtnType.bYes:
{
btnp.Name = bYes.Name;
btnp.Text = bYes.Text;
}
break;
}
}
然后我這樣稱呼它,它將為我創建2個按鈕。
SetButtons(new BtnType[] { BtnType.bYes, BtnType.bNo });
我要完成的工作如下,但找不到解決方案。
public enum BtnType { bOK = { Name = "OKBtn", Text = "OK" },
bCancel = {},
bYes = {},
bNo = {} };
public static void SetButtons(BtnType[] _btnType, string onClick)
{
foreach (int i in _btnType)
{
btnp.Name = _btnType[i].Name;
btnp.Text = _btnType[i].Text;
}
}
謝謝。
C#與枚舉案例沒有任何關聯的值。 因此,為了限制要創建的按鈕種類,您可以創建一個普通的C#枚舉
enum ButtonType { OK, Cancel, Yes, No }
什么時候方便創建一些工廠,該工廠將為每個枚舉值創建UI按鈕
static class ButtonFactory
{
public static Button CreateButton(ButtonType buttonType)
{
switch (buttonType)
{
case ButtonType.OK:
return CreateButton("OKBtn", "OK");
// process other button types
}
}
private static Button CreateButton(string name, string text)
{
var button = new Button();
button.Name = name;
button.Text = text;
return button;
}
}
然后,您可以創建SetButtons
,該按鈕將為每個傳遞的類型創建按鈕並將按鈕添加到UI
public static void SetButtons(params ButtonType[] buttonTypes)
{
var buttons = buttonTypes.Select(ButtonFactory.CreateButton);
// add buttons to UI
}
您所需要的不是枚舉,您需要真實的類來將按鈕配置放入:
class ButtonConfig
{
public string Name { get; set; }
public string Text { get; set; }
}
var myButtons = new [
new ButtonConfig { Name = "OKBtn", Text = "OK" },
new ButtonConfig { Name = "CancelBtn", Text = "Cancel" },
// ...
]
您不需要問題中的SetButtons,因為按鈕已經完成。
我不知道這是否有助於解決您的問題,因為您對問題中的此信息實際上不打算做什么。
要從按鈕類型導航到按鈕配置,可以使用字典
enum ButtonType
{
Ok,
Cancel,
Whatever
}
Dictionary<ButtonType, ButtonConfig> buttons = new Dictionary<ButtonType, ButtonConfig>()
{
{ButtonType.Ok, new ButtonConfig { Name = "OKBtn", Text = "OK" }},
{ButtonType.Cancel, new ButtonConfig { Name = "CancelBtn", Text = "Cancel" }},
{ButtonType.Whatever, new ButtonConfig { Name = "WhateverBtn", Text = "Whatever" }},
};
訪問:
var okButton = buttons[ButtonType.Ok];
感謝您的回答。 它工作得很好,我在每個答案中都花了一點時間來滿足我的要求。
這是我所做的:
public enum ButtonType { mbOK, mbCancel, mbYes, mbNo };
class ButtonConfig
{
public string Name { get; set; }
public string Text { get; set; }
public string ModelResult { get; set; }
}
private static Dictionary<ButtonType, ButtonConfig> ButtonsSettings = new Dictionary<ButtonType, ButtonConfig>()
{
{ButtonType.mbOK, new ButtonConfig { Name = "btnOK", Text = "OK", ModelResult = "mrOk"}},
{ButtonType.mbCancel, new ButtonConfig { Name = "btnCancelBtn", Text = "Cancel", ModelResult = "mrCancel" }},
{ButtonType.mbYes, new ButtonConfig { Name = "btnYes", Text = "Yes", ModelResult = "mrYes" }},
{ButtonType.mbNo, new ButtonConfig { Name = "btnNo", Text = "No", ModelResult = "mrNo"}},
然后我有我的方法
public static XXX XXX(ButtonType[] _ButtonType, string onClick)
我這樣打電話:
XXX(new ButtonType[] { ButtonType.mbYes, ButtonType.mbNo },"onCLink");
然后我使用一個foreach循環
foreach (ButtonType button in _ButtonType)
{
var Button = ButtonsSettings[button];
htmlHelper.DevExpress().Button(buttonSettings =>
{
buttonSettings.Name = Button.Name;
buttonSettings.ControlStyle.CssClass = "button";
buttonSettings.Width = 80;
buttonSettings.Text = Button.Text;
buttonSettings.ClientSideEvents.Click = String.Format("function(s, e) {{" + onClick + "(\"{0}\"); pcMessage.Hide();}}", Button.ModelResult);
}).Render();
謝謝
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.