簡體   English   中英

多維枚舉數組列表

[英]Multi dimensional enum Array list

我目前有以下內容,我認為這很麻煩。 我通常在窗體上創建不同的按鈕,並通過傳遞按鈕數組來完成它。 每個按鈕都有一組屬性來動態設置按鈕。

public enum BtnType { bOK , bCancel, bYes, bNo };

public enum bOk { Name = "OKBtn", Text = "OK" }
public enum bCancel { Name = "CancelBtn", Text = "Cancel" }
public enum bYes { Name = "YesBtn", Text = "Cancel" }  

public static void SetButtons(BtnType[] _btnType, string onClick)
        {
            foreach (int i in _btnType)
            {
                switch (_btnType[i])
                {
                    case BtnType.bOK:
                        {
                            btnp.Name = bOk.Name;
                            btnp.Text = bOk.Text;
                        }
                        break;
                    case BtnType.bCancel:
                        {
                            btnp.Name = bCancel.Name;
                            btnp.Text = bCancel.Text;
                        }
                        break;
                    case BtnType.bYes:
                        {
                            btnp.Name = bYes.Name;
                            btnp.Text = bYes.Text;
                        }
                        break;
                }

            }

然后我這樣稱呼它,它將為我創建2個按鈕。

SetButtons(new BtnType[] { BtnType.bYes, BtnType.bNo });

我要完成的工作如下,但找不到解決方案。

public enum BtnType { bOK = { Name = "OKBtn", Text = "OK" }, 
                      bCancel = {}, 
                      bYes = {}, 
                      bNo = {} };

public static void SetButtons(BtnType[] _btnType, string onClick)
        {            
            foreach (int i in _btnType)
            {
                btnp.Name = _btnType[i].Name;
                btnp.Text = _btnType[i].Text;                
            }
        } 

謝謝。

C#與枚舉案例沒有任何關聯的值。 因此,為了限制要創建的按鈕種類,您可以創建一個普通的C#枚舉

enum ButtonType { OK, Cancel, Yes, No }

什么時候方便創建一些工廠,該工廠將為每個枚舉值創建UI按鈕

static class ButtonFactory
{
    public static Button CreateButton(ButtonType buttonType)
    {
        switch (buttonType)
        {
            case ButtonType.OK:
                return CreateButton("OKBtn", "OK");

            // process other button types
        }
    }

    private static Button CreateButton(string name, string text)
    {
        var button = new Button();
        button.Name = name;
        button.Text = text;
        return button;
    }
}

然后,您可以創建SetButtons ,該按鈕將為每個傳遞的類型創建按鈕並將按鈕添加到UI

public static void SetButtons(params ButtonType[] buttonTypes)
{
    var buttons = buttonTypes.Select(ButtonFactory.CreateButton);
    // add buttons to UI
}

您所需要的不是枚舉,您需要真實的類來將按鈕配置放入:

class ButtonConfig
{
  public string Name { get; set; }
  public string Text { get; set; }
}

var myButtons = new [
  new ButtonConfig { Name = "OKBtn", Text = "OK" },
  new ButtonConfig { Name = "CancelBtn", Text = "Cancel" },
  // ...
]

您不需要問題中的SetButtons,因為按鈕已經完成。

我不知道這是否有助於解決您的問題,因為您對問題中的此信息實際上不打算做什么。

要從按鈕類型導航到按鈕配置,可以使用字典

enum ButtonType
{
  Ok,
  Cancel,
  Whatever
}

Dictionary<ButtonType, ButtonConfig> buttons = new Dictionary<ButtonType, ButtonConfig>()
{
  {ButtonType.Ok, new ButtonConfig { Name = "OKBtn", Text = "OK" }},
  {ButtonType.Cancel, new ButtonConfig { Name = "CancelBtn", Text = "Cancel" }},
  {ButtonType.Whatever, new ButtonConfig { Name = "WhateverBtn", Text = "Whatever" }},
};

訪問:

var okButton = buttons[ButtonType.Ok];

感謝您的回答。 它工作得很好,我在每個答案中都花了一點時間來滿足我的要求。

這是我所做的:

public enum ButtonType { mbOK, mbCancel, mbYes, mbNo };

class ButtonConfig
    {
        public string Name { get; set; }
        public string Text { get; set; }
        public string ModelResult { get; set; }
    }

private static Dictionary<ButtonType, ButtonConfig> ButtonsSettings = new Dictionary<ButtonType, ButtonConfig>()
        {
            {ButtonType.mbOK, new ButtonConfig { Name = "btnOK", Text = "OK", ModelResult = "mrOk"}},
            {ButtonType.mbCancel, new ButtonConfig { Name = "btnCancelBtn", Text = "Cancel", ModelResult = "mrCancel" }},
            {ButtonType.mbYes, new ButtonConfig { Name = "btnYes", Text = "Yes", ModelResult = "mrYes" }},
            {ButtonType.mbNo, new ButtonConfig { Name = "btnNo", Text = "No", ModelResult = "mrNo"}},

然后我有我的方法

public static XXX XXX(ButtonType[] _ButtonType, string onClick)

我這樣打電話:

XXX(new ButtonType[] { ButtonType.mbYes, ButtonType.mbNo },"onCLink");

然后我使用一個foreach循環

foreach (ButtonType button in _ButtonType)
{
   var Button = ButtonsSettings[button];
   htmlHelper.DevExpress().Button(buttonSettings =>
   {
      buttonSettings.Name = Button.Name;
      buttonSettings.ControlStyle.CssClass = "button";
      buttonSettings.Width = 80;
      buttonSettings.Text = Button.Text;
      buttonSettings.ClientSideEvents.Click = String.Format("function(s, e) {{" + onClick + "(\"{0}\"); pcMessage.Hide();}}", Button.ModelResult);
 }).Render();

謝謝

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM