[英]can I draw 3d surface plot using OpenGL in Android?
[英]How can I add 3D surface to the AnchorPane
如何將3D曲面添加到view.fxml
,Scene Builder面板上沒有“曲面”之類的“東西”。 我的場景構建器層次結構如下所示:
和ss應用-就像我們可以看到在左上角有東西一樣,表面應該在中間。
我想先添加一些3D表面樣本:我的控制器代碼:
package sample.packet3D;
import org.fxyz.cameras.CameraTransformer;
import javafx.beans.InvalidationListener;
import javafx.beans.Observable;
import javafx.fxml.FXML;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.layout.AnchorPane;
public class Window3DController {
@FXML
private AnchorPane anchorPane;
@FXML
private Group group;
private Window3DBuilder window3dBuilder;
private PerspectiveCamera perspectiveCamera;
@FXML
public void initialize() {
perspectiveCamera = new PerspectiveCamera(true);
window3dBuilder = new Window3DBuilder( group, perspectiveCamera );
window3dBuilder.createScene();
group.sceneProperty().addListener(new InvalidationListener() {
@Override
public void invalidated(Observable observable) {
group.getScene().setCamera(perspectiveCamera);
group.sceneProperty().removeListener(this);
}
});
}
}
邏輯類:
package sample.packet3D;
import org.fxyz.cameras.CameraTransformer;
import org.fxyz.shapes.primitives.SurfacePlotMesh;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.SceneAntialiasing;
import javafx.scene.SubScene;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.CullFace;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.transform.Rotate;
public class Window3DBuilder {
private Group group;
private SurfacePlotMesh surface;
private PerspectiveCamera perspectiveCamera;
private CameraTransformer cameraTransformer;
private PointLight light;
public Window3DBuilder( Group group, PerspectiveCamera perspectiveCamera ) {
this.group = group;
this.perspectiveCamera = perspectiveCamera;
cameraTransformer = new CameraTransformer();
}
public void createScene() {
createSurface();
createLight();
group.getChildren().addAll(surface);
cameraTransformer.setTranslate(0, 0, 0);
cameraTransformer.getChildren().addAll(perspectiveCamera);
perspectiveCamera.setNearClip(0.1);
perspectiveCamera.setFarClip(100000.0);
perspectiveCamera.setTranslateX((group.getBoundsInLocal().getMaxX() + group.getBoundsInLocal().getMinX()) / 2d);
perspectiveCamera.setTranslateY((group.getBoundsInLocal().getMaxY() + group.getBoundsInLocal().getMinY()) / 2d);
double max = Math.max(group.getBoundsInLocal().getWidth(), group.getBoundsInLocal().getHeight());
perspectiveCamera.setTranslateZ(-2 * max);
}
public void createLight() {
light = new PointLight(Color.WHITE);
cameraTransformer.getChildren().add(light);
light.setTranslateX(perspectiveCamera.getTranslateX());
light.setTranslateY(perspectiveCamera.getTranslateY());
light.setTranslateZ(perspectiveCamera.getTranslateZ());
}
private void createSurface() {
surface = new SurfacePlotMesh(
p-> Math.sin(p.magnitude() + 1e-10) / (p.magnitude() + 1e-10),
20, 20, 100, 100, 4);
surface.setCullFace(CullFace.NONE);
surface.setTextureModeVertices3D(1530, p -> p.magnitude());
surface.getTransforms().addAll(new Rotate(200, Rotate.X_AXIS), new Rotate(-20, Rotate.Y_AXIS));
}
}
並查看:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.effect.*?>
<?import javafx.scene.canvas.*?>
<?import javafx.scene.*?>
<?import javafx.scene.shape.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.packet3D.Window3DController">
<children>
<Group fx:id="group">
<effect>
<Lighting>
<bumpInput>
<Shadow />
</bumpInput>
<light>
<Light.Distant />
</light>
</Lighting>
</effect>
</Group>
<PerspectiveCamera fx:id="perspectiveCamera" visible="false" />
</children>
</AnchorPane>
我究竟做錯了什么 ? 有人可以幫我嗎? 這也是我按下按鈕進入的窗口之一。
@FXML
public void moveTo3DScene(ActionEvent event) throws IOException {
Stage stage3D = (Stage) ((Node) event.getSource()).getScene().getWindow();
Parent parent3D = FXMLLoader.load(getClass().getResource("packet3D/Window3DSceneView.fxml"));
stage3D.setTitle("Animation 3D");
stage3D.setScene(new Scene(parent3D, 1200, 800));
stage3D.show();
}
您對PerspectiveCamera
有問題。 它具有一個名為fixedEyeAtCameraZero
的布爾參數,默認情況下為false,並且在場景的左上角顯示了一個很小的曲面。
我們需要將其設置為true,因此:
如果fixedEyeAtCameraZero為true,則眼睛位置在相機的本地坐標中固定為(0,0,0)
但是很遺憾,您無法設置參數,沒有setFixedEyeAtCameraZero()
方法。 更改它的唯一方法是使用相機構造函數。
這意味着您必須從FXML文件中刪除PerspectiveCamera
,並通過控制器上的代碼將其添加
public class Window3DController {
@FXML
private AnchorPane anchorPane;
@FXML
private Group group;
private Window3DBuilder window3dBuilder;
private PerspectiveCamera perspectiveCamera;
@FXML
public void initialize() {
perspectiveCamera = new PerspectiveCamera(true);
window3dBuilder = new Window3DBuilder(group, perspectiveCamera);
window3dBuilder.createScene();
group.sceneProperty().addListener(new InvalidationListener() {
@Override
public void invalidated(Observable observable) {
group.getScene().setCamera(perspectiveCamera);
group.sceneProperty().removeListener(this);
}
});
}
}
最后一步:您需要為相機設置一些參數,基本上是基於網格大小的z坐標:
public void createScene() {
createSurface();
group.getChildren().addAll(surface);
perspectiveCamera.setNearClip(0.1);
perspectiveCamera.setFarClip(100000.0);
perspectiveCamera.setTranslateX((group.getBoundsInLocal().getMaxX() + group.getBoundsInLocal().getMinX()) / 2d);
perspectiveCamera.setTranslateY((group.getBoundsInLocal().getMaxY() + group.getBoundsInLocal().getMinY()) / 2d);
double max = Math.max(group.getBoundsInLocal().getWidth(), group.getBoundsInLocal().getHeight());
perspectiveCamera.setTranslateZ(-2 * max);
}
這將顯示您的表面,但不像您期望的那樣:您正在應用的效果適用於2D:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.Group?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1" fx:controller="Window3DController">
<children>
<Group fx:id="group" />
</children>
</AnchorPane>
刪除這些效果,並使用PointLight
通過代碼添加它們:
public class Window3DBuilder {
private final Group group;
private SurfacePlotMesh surface;
private final CameraTransformer cameraTransformer;
private final PerspectiveCamera perspectiveCamera;
private PointLight light;
public Window3DBuilder( Group group, PerspectiveCamera perspectiveCamera ) {
this.group = group;
this.perspectiveCamera = perspectiveCamera;
cameraTransformer = new CameraTransformer();
}
public void createScene() {
createSurface();
group.getChildren().addAll(surface, cameraTransformer);
cameraTransformer.setTranslate(0, 0, 0);
cameraTransformer.getChildren().addAll(perspectiveCamera);
perspectiveCamera.setNearClip(0.1);
perspectiveCamera.setFarClip(100000.0);
perspectiveCamera.setTranslateX((group.getBoundsInLocal().getMaxX() + group.getBoundsInLocal().getMinX()) / 2d);
perspectiveCamera.setTranslateY((group.getBoundsInLocal().getMaxY() + group.getBoundsInLocal().getMinY()) / 2d);
double max = Math.max(group.getBoundsInLocal().getWidth(), group.getBoundsInLocal().getHeight());
perspectiveCamera.setTranslateZ(-2 * max);
createLight();
}
public void createLight() {
light = new PointLight(Color.WHITE);
cameraTransformer.getChildren().add(light);
light.setTranslateX(perspectiveCamera.getTranslateX());
light.setTranslateY(perspectiveCamera.getTranslateY());
light.setTranslateZ(perspectiveCamera.getTranslateZ() / 10);
}
private void createSurface() {
surface = new SurfacePlotMesh(
p-> Math.sin(p.magnitude() + 1e-10) / (p.magnitude() + 1e-10),
20, 20, 100, 100, 4);
surface.setCullFace(CullFace.NONE);
surface.setTextureModeVertices3D(1530, p -> p.magnitude());
surface.getTransforms().addAll(new Rotate(200, Rotate.X_AXIS), new Rotate(-20, Rotate.Y_AXIS));
}
}
我想將相機保存在.fxml文件中。 我基於PerspectiveCamera創建了一個自定義控件。
從一個非常簡單的課程開始...
import javafx.scene.PerspectiveCamera;
public class PerspectiveCamera3D extends PerspectiveCamera {
// force 3D
public PerspectiveCamera3D() {
super(true);
}
// toss the parameter, force 3D
public PerspectiveCamera3D(final boolean fixedEyeAtCameraZero) {
this();
}
}
導出到.jar文件。 啟動Scene Builder並打開.fxml文件,將其放置在相機要放置的位置。
打開“庫”標題上的“齒輪”菜單。 然后導入FXML / Jar。 導入新創建的.jar文件。 將彈出一個對話框,列出您的控件。 確認后,控件將出現在自定義菜單中。 就像其他任何控件一樣,您的控件現在可以使用了。
“ Fixed Eye ...”復選框將仍然是只讀的,但將被選中。 可以根據需要設置所有其他屬性。 要設置fx:id,只需將以下內容添加到您的控制器代碼中...
@FXML
public PerspectiveCamera3D cambot;
這是一個示例的更詳細信息... https://rterp.wordpress.com/2014/07/28/adding-custom-javafx-component-to-scene-builder-2-0-part-2/
我這樣做的唯一問題是,通過在Eclipse中單擊.fxml文件來啟動Scene Builder時,會導致異常(我認為這是我計算機上的本地問題,因為我的啟動方式和他們的工作目錄)。 如果我打開Scene Builder,然后從Scene Builder的“文件”菜單中打開.fxml文件,它會很好地工作。
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