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在我的OpenCL / Cloo(C#)程序中,“零復制”比非零復制慢

[英]“Zero copy” is slower in my OpenCL/Cloo(C#) program than non-zero copy

這可能只是一個問題,.NET框架分配的內存對象未正確進行頁面對齊,但是我看不到為什么零拷貝對我來說比非零拷貝要慢。

我將在此問題中內聯代碼,但完整的源代碼可以在這里看到: https : //github.com/kwende/ClooMatrixMultiply/blob/master/GiantMatrixOnGPU/GPUMatrixMultiplier.cs

由於這是我首次嘗試實現零拷貝工作,因此我編寫了一個簡單的矩陣乘法示例。 我首先初始化我的OpenCL對象:

    private void Initialize()
    {
        // get the intel integrated GPU
        _integratedIntelGPUPlatform = ComputePlatform.Platforms.Where(n => n.Name.Contains("Intel")).First();

        // create the compute context. 
        _context = new ComputeContext(
            ComputeDeviceTypes.Gpu, // use the gpu
            new ComputeContextPropertyList(_integratedIntelGPUPlatform), // use the intel openCL platform
            null,
            IntPtr.Zero);

        // the command queue is the, well, queue of commands sent to the "device" (GPU)
        _commandQueue = new ComputeCommandQueue(
            _context, // the compute context
            _context.Devices[0], // first device matching the context specifications
            ComputeCommandQueueFlags.None); // no special flags

        string kernelSource = null;
        using (StreamReader sr = new StreamReader("kernel.cl"))
        {
            kernelSource = sr.ReadToEnd();
        }

        // create the "program"
        _program = new ComputeProgram(_context, new string[] { kernelSource });

        // compile. 
        _program.Build(null, null, null, IntPtr.Zero);
        _kernel = _program.CreateKernel("ComputeMatrix");
    }

...這僅在我的代碼尚未初始化的情況下執行一次。 然后我進入主體。 對於非零副本,我執行以下操作:

  public float[] MultiplyMatrices(float[] matrix1, float[] matrix2,
  int matrix1Height, int matrix1WidthMatrix2Height, int matrix2Width)
  {
        if (!_initialized)
        {
            Initialize();
            _initialized = true;
        }

        ComputeBuffer<float> matrix1Buffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer,
            matrix1);
        _kernel.SetMemoryArgument(0, matrix1Buffer);

        ComputeBuffer<float> matrix2Buffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer,
            matrix2);
        _kernel.SetMemoryArgument(1, matrix2Buffer);

        float[] ret = new float[matrix1Height * matrix2Width];
        ComputeBuffer<float> retBuffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadWrite | ComputeMemoryFlags.CopyHostPointer,
            ret);
        _kernel.SetMemoryArgument(2, retBuffer);

        _kernel.SetValueArgument<int>(3, matrix1WidthMatrix2Height);
        _kernel.SetValueArgument<int>(4, matrix2Width);

        _commandQueue.Execute(_kernel,
            new long[] { 0 },
            new long[] { matrix2Width, matrix1Height },
            null, null);

        unsafe
        {
            fixed (float* retPtr = ret)
            {
                _commandQueue.Read(retBuffer,
                    false, 0,
                    ret.Length,
                    new IntPtr(retPtr),
                    null);

                _commandQueue.Finish();
            }
        }

        matrix1Buffer.Dispose();
        matrix2Buffer.Dispose();
        retBuffer.Dispose();

        return ret;
    }

您可以看到我如何為所有ComputeBuffer分配顯式設置CopyHostPointer。 執行良好。

然后,我進行以下調整(包括設置“ UseHostPointer”並調用Map / Unmap而不是Read):

    public float[] MultiplyMatricesZeroCopy(float[] matrix1, float[] matrix2,
        int matrix1Height, int matrix1WidthMatrix2Height, int matrix2Width)
    {
        if (!_initialized)
        {
            Initialize();
            _initialized = true;
        }

        ComputeBuffer<float> matrix1Buffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer,
            matrix1);
        _kernel.SetMemoryArgument(0, matrix1Buffer);

        ComputeBuffer<float> matrix2Buffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer,
            matrix2);
        _kernel.SetMemoryArgument(1, matrix2Buffer);

        float[] ret = new float[matrix1Height * matrix2Width];
        ComputeBuffer<float> retBuffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadWrite | ComputeMemoryFlags.UseHostPointer,
            ret);
        _kernel.SetMemoryArgument(2, retBuffer);

        _kernel.SetValueArgument<int>(3, matrix1WidthMatrix2Height);
        _kernel.SetValueArgument<int>(4, matrix2Width);

        _commandQueue.Execute(_kernel,
            new long[] { 0 },
            new long[] { matrix2Width, matrix1Height },
            null, null);

        IntPtr retPtr = _commandQueue.Map(
            retBuffer,
            false,
            ComputeMemoryMappingFlags.Read,
            0,
            ret.Length, null);

        _commandQueue.Unmap(retBuffer, ref retPtr, null);
        _commandQueue.Finish();

        matrix1Buffer.Dispose();
        matrix2Buffer.Dispose();
        retBuffer.Dispose();

        return ret;
    }

時機說明了一切。 我的程序將其吐出:

CPU矩陣乘法:1178.5ms

GPU矩陣乘法(復制):115.1毫秒

GPU矩陣乘法(零復制):174.1ms

GPU(含副本)的速度提高了10.23892倍。

GPU(零副本)速度為6.769098x。

...所以零拷貝比較慢。

多虧了huseyin tugrul buyukisik,我才知道發生了什么。

我需要更新我的英特爾驅動程序。 一旦完成此操作,零副本的速度就會快得多。

為了后代,這是零復制代碼的最終版本:

    public float[] MultiplyMatricesZeroCopy(float[] matrix1, float[] matrix2,
        int matrix1Height, int matrix1WidthMatrix2Height, int matrix2Width)
    {
        if (!_initialized)
        {
            Initialize();
            _initialized = true;
        }

        ComputeBuffer<float> matrix1Buffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer,
            matrix1);
        _kernel.SetMemoryArgument(0, matrix1Buffer);

        ComputeBuffer<float> matrix2Buffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer,
            matrix2);
        _kernel.SetMemoryArgument(1, matrix2Buffer);

        float[] ret = new float[matrix1Height * matrix2Width];
        GCHandle handle = GCHandle.Alloc(ret, GCHandleType.Pinned); 
        ComputeBuffer<float> retBuffer = new ComputeBuffer<float>(_context,
            ComputeMemoryFlags.UseHostPointer,
            ret);
        _kernel.SetMemoryArgument(2, retBuffer);

        _kernel.SetValueArgument<int>(3, matrix1WidthMatrix2Height);
        _kernel.SetValueArgument<int>(4, matrix2Width);

        _commandQueue.Execute(_kernel,
            new long[] { 0 },
            new long[] { matrix2Width, matrix1Height },
            null, null);

        IntPtr retPtr = _commandQueue.Map(
            retBuffer,
            true,
            ComputeMemoryMappingFlags.Read,
            0,
            ret.Length, null);

        _commandQueue.Unmap(retBuffer, ref retPtr, null);
        //_commandQueue.Finish();

        matrix1Buffer.Dispose();
        matrix2Buffer.Dispose();
        retBuffer.Dispose();
        handle.Free(); 

        return ret;
    }

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