[英]Unity project with Mapbox and Project Tango
嘗試為Tango創建一個在Unity中使用Mapbox-sdk的應用程序。 目標是可視化結合了增強現實的3D模型。 嘗試為在Unity中同時使用Mapbox和Tango的項目構建apk時,發生以下錯誤:
Error: Error while saving blame file, build will continue
Error: The prefix "tools" for attribute "tools:overrideLibrary" associated with an element type "uses-sdk" is not bound.
UnityEditor.HostView:OnGUI()
AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details.
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.HostView:OnGUI()
即使項目為“空”,也會發生這些錯誤,我唯一要做的就是導入Mapbox和Unity。
有人知道如何解決嗎?
導入Tango和Mapbox程序包后,會有一些沖突。
為了解決它們,您應該在Assets>Plugins>Android
中的AndroidManifest.xml
中添加tools:node="merge"
和xmlns:tools="http://schemas.android.com/tools"
(避免合並清單沖突),並從同一文件夾中刪除重復的support-v4-23.4.0.aar
庫(Mapbox資產中包含更新的版本)。
還要記住還要配置Build Settings
( File>Build Settings
):
Android
按“ Switch Platform
按鈕 Player Settings
按鈕
Package Name
Minimum API level
設置為17
(Tango要求) 屏幕截圖:
使用該設置,在單擊“ Build & Run
,將正確生成一個.apk
並且如果連接了設備,則應該看到該應用程序正在運行。
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