[英]Converting System.drawing to SharpDX.direct 2D1
我正在開發可根據用戶設置在CPU或GPU上繪圖的圖形應用程序。 為了使用CPU,我將GDI +技術與System.Drawing組件一起使用。 要在GPU上繪圖,我想使用SharpDX.Direct2D1(因為我正在使用c#)。
我制作了一個DrawingContext抽象類,該類實現了Graphics類的所有繪制功能(將System.Drawing.Brush,System.Drawing.Rectangle等作為參數),並將它們重新實現為派生類(CPUDrawingContext)。 現在,我有一個GPUDrawingContext類,該類必須重寫所有這些方法,但是由於參數來自System.Drawing類型,因此我需要非常快速地將它們轉換為sharpDX組件,因此我們看不到它們之間的區別。
在這里看到一個小例子:我只放入了一部分代碼,所以您可以看到這個概念。
的DrawingContext
Public abstract class DrawingContext {
//System.drawing.Bitmap, System.Drawing.RectangleF
Public asbstract DrawImage(Bitmap b, RectangleF dest, RectangleF source,GraphicsUnit g);
//System.Drawing.Brush
Public abstract DrawRectangle(Brush b, Rectangle rect);
}
CPUDrawingContext:使用graphicContext作為圖形在屏幕上渲染
Public class CPUDrawingContext{
//System.drawing.Bitmap, System.Drawing.RectangleF
Public override DrawImage(Bitmap b, RectangleF dest, RectangleF source,GraphicsUnit g);
//System.Drawing.Brush
Public override DrawRectangle(Brush b, Rectangle rect){
graphicContext.Rectangle(b,rect);
}
Public override DrawImage(Bitmap b, RectangleF dest, RectangleF source, GraphicsUnit g) {
graphicContext.DrawImage(b,dest,source,g);
}
}
GPUDrawingContext:使用renderTarger作為RenderTarget在屏幕上渲染
Public class GPUDrawingContext {
//System.drawing.Bitmap, System.Drawing.RectangleF
Public override DrawImage(Bitmap b, RectangleF dest, RectangleF source,GraphicsUnit g);
//System.Drawing.Brush
Public override DrawRectangle(Brush b, Rectangle rect){
//convert b and rect to fit sharpDX component
renderTarget.DrawRectangle(b,rect);
}
Public override DrawImage(Bitmap b, RectangleF dest, RectangleF source, GraphicsUnit g) {
//(convert b,dest,source and g to fit sharpDX component)
renderTarget.DrawImage(b,dest,source,g);
}
}
我在GPUDrawingContext中評論了在繪制之前需要轉換的區域。
我的問題是,這樣做是否可能非常快,以至於我們不會注意到(例如轉換時間少於10毫秒)。
由於我的應用程序需要繪制位圖,因此我需要非常快速地將System.Drawing.Bitmap轉換為SharpDX.Direct2D1.Bitmap,但我注意到SharpDX位圖似乎與System.Drawing.Bitmap並不真正兼容。
因此,這就是我將System.Drawing.Bitmap轉換為SharpDX.Direct2d1.Bitmap的方式。
Dim bmpData As BitmapData = m_Bitmap.LockBits(New System.Drawing.Rectangle(0, 0, m_Bitmap.Width, m_Bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, m_Bitmap.PixelFormat)
Dim bgraArray As Byte() = New Byte(bmpData.Width * bmpData.Height * 4 - 1) {}
Dim scan As IntPtr = bmpData.Scan0
Marshal.Copy(scan, bgraArray, 0, (bmpData.Width * bmpData.Height) * 4)
Dim rgbaarray As Byte() = New Byte(bmpData.Width * bmpData.Height * 4 - 1) {}
Parallel.For(0, 4, Sub(range)
For i As Integer = range * bmpData.Height / 4 To bmpData.Height / 4 * (range + 1) - 1
Dim offset As Integer = i * bmpData.Width * 4
For j As Integer = 0 To bmpData.Width * 4 - 1 Step 4
rgbaarray(offset + j) = bgraArray(offset + j + 2)
rgbaarray(offset + j + 1) = bgraArray(offset + j + 1)
rgbaarray(offset + j + 2) = bgraArray(offset + j)
rgbaarray(offset + j + 3) = bgraArray(offset + j + 3)
Next
Next
End Sub)
Dim stream As DataStream = New DataStream(bmpData.Height * bmpData.Width * 4, True, True)
stream.WriteRange(rgbaarray)
stream.Position = 0
m_sharpDXbitmap = New SharpDX.Direct2D1.Bitmap(deviceContext, New Size2(m_Bitmap.Width, m_Bitmap.Height), stream, bmpData.Width * 4, bitmapProperties)
m_Bitmap.UnlockBits(bmpData)
stream.Dispose()
但是,這不是10毫秒,而是120毫秒。 為了保持我想要的抽象,我要做的是創建一個包含兩個位圖的CustomBitmap類,並且在第一次繪制調用時,如果尚未轉換,則僅將其轉換一次,因此在未來的繪制調用中,這將要即時。 這是我的CustomBitmap類:
Imports System.Drawing.Imaging
Imports System.Reflection
Imports SharpDX
Imports SharpDX.Direct2D1
Imports System.Runtime.InteropServices
Imports Synergx.Common.Drawing
Imports System.Collections.Concurrent
Imports System.Threading.Tasks
Public Class CustomBitmap
Private bitmapProperties As BitmapProperties = New BitmapProperties(New SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Ignore))
Public Property Bitmap As System.Drawing.Bitmap
Get
Return m_Bitmap
End Get
Set(value As System.Drawing.Bitmap)
m_Bitmap = value
End Set
End Property
Private m_Width As Integer
Private m_Height As Integer
Private m_Bitmap As System.Drawing.Bitmap
Private m_sharpDXbitmap As SharpDX.Direct2D1.Bitmap = Nothing
Public ReadOnly Property Width As Integer
Get
Return m_Width
End Get
End Property
Public ReadOnly Property Height As Integer
Get
Return m_Height
End Get
End Property
Public ReadOnly Property GPUBitmap As SharpDX.Direct2D1.Bitmap
Get
Return m_sharpDXbitmap
End Get
End Property
Public Sub New(bitmap As System.Drawing.Bitmap)
Me.Bitmap = bitmap
m_Width = bitmap.Width
m_Height = bitmap.Height
End Sub
Friend Sub GenerateSharpDXBitmap(deviceContext As SharpDX.Direct2D1.DeviceContext)
If (m_Bitmap.PixelFormat = Imaging.PixelFormat.Format8bppIndexed) Then
GenerateSharpDXBitmap8bpp(deviceContext)
ElseIf (m_Bitmap.PixelFormat = Imaging.PixelFormat.Format32bppArgb) Then
GenerateSharpDXBitmap32argp(deviceContext)
End If
End Sub
Private Sub GenerateSharpDXBitmap8bpp(deviceContext As SharpDX.Direct2D1.DeviceContext)
Dim bmpData As BitmapData = m_Bitmap.LockBits(New System.Drawing.Rectangle(0, 0, m_Bitmap.Width, m_Bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, m_Bitmap.PixelFormat)
Dim integerArray As Integer()
ReDim integerArray(bmpData.Height * bmpData.Width - 1)
Parallel.For(0, 4, Sub(range)
Dim scan As IntPtr = bmpData.Scan0
For i As Integer = 0 To bmpData.Height * range / 4 - 1 - 1
scan += bmpData.Stride
Next
For y As Integer = bmpData.Height * range / 4 To bmpData.Height * (range + 1) / 4 - 1
Dim bytes As Byte() = New Byte(bmpData.Width - 1) {}
Marshal.Copy(scan, bytes, 0, bmpData.Width)
For x As Integer = 0 To bytes.Length - 1
Dim B As Integer = bytes(x)
Dim rgba As Integer = B Or (B << 8) Or (B << 16) Or (B << 24)
integerArray(x + y * bmpData.Width) = rgba
Next
scan += bmpData.Stride
Next
End Sub)
Dim stream As DataStream = New DataStream(bmpData.Height * bmpData.Width * 4, True, True)
stream.WriteRange(integerArray)
stream.Position = 0
m_sharpDXbitmap = New SharpDX.Direct2D1.Bitmap(deviceContext, New Size2(m_Bitmap.Width, m_Bitmap.Height), stream, bmpData.Width * 4, bitmapProperties)
m_Bitmap.UnlockBits(bmpData)
stream.Dispose()
End Sub
Private Sub GenerateSharpDXBitmap32argp(deviceContext As SharpDX.Direct2D1.DeviceContext)
Dim bmpData As BitmapData = m_Bitmap.LockBits(New System.Drawing.Rectangle(0, 0, m_Bitmap.Width, m_Bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, m_Bitmap.PixelFormat)
Dim bgraArray As Byte() = New Byte(bmpData.Width * bmpData.Height * 4 - 1) {}
Dim scan As IntPtr = bmpData.Scan0
Marshal.Copy(scan, bgraArray, 0, (bmpData.Width * bmpData.Height) * 4)
Dim rgbaarray As Byte() = New Byte(bmpData.Width * bmpData.Height * 4 - 1) {}
Parallel.For(0, 4, Sub(range)
For i As Integer = range * bmpData.Height / 4 To bmpData.Height / 4 * (range + 1) - 1
Dim offset As Integer = i * bmpData.Width * 4
For j As Integer = 0 To bmpData.Width * 4 - 1 Step 4
rgbaarray(offset + j) = bgraArray(offset + j + 2)
rgbaarray(offset + j + 1) = bgraArray(offset + j + 1)
rgbaarray(offset + j + 2) = bgraArray(offset + j)
rgbaarray(offset + j + 3) = bgraArray(offset + j + 3)
Next
Next
End Sub)
Dim stream As DataStream = New DataStream(bmpData.Height * bmpData.Width * 4, True, True)
stream.WriteRange(rgbaarray)
stream.Position = 0
m_sharpDXbitmap = New SharpDX.Direct2D1.Bitmap(deviceContext, New Size2(m_Bitmap.Width, m_Bitmap.Height), stream, bmpData.Width * 4, bitmapProperties)
m_Bitmap.UnlockBits(bmpData)
stream.Dispose()
End Sub
Public Sub Dispose()
If Bitmap IsNot Nothing Then
m_Bitmap.Dispose()
m_Bitmap = Nothing
End If
If m_sharpDXbitmap IsNot Nothing Then
m_sharpDXbitmap.Dispose()
m_sharpDXbitmap = Nothing
End If
End Sub
End Class
該類包含2種不同的方法,這些方法可以根據圖像的原始PixelFormat分為灰度顏色或32bpp。
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