[英]How can i add mobile touch for my Dinosaur game on Unity
我正在統一編輯Google Chrome瀏覽器的恐龍游戲。 我想在移動設備上運行該游戲,但無法添加移動設備觸摸。 我只想要這款游戲的觸摸功能。 當我觸摸屏幕時,它將跳轉或開始新的游戲。 (我不需要鴨子選項。)我希望你們能幫助我。
using UnityEngine;
using System.Collections;
public class JumpAndDuck : MonoBehaviour
{
public Level level = null;
public GameObject ground = null;
public Collider2D standingCollider = null;
public Collider2D duckingCollider = null;
public AudioSource jumpAudioSource = null;
public AudioClip jumpAudioClip = null;
private Animator animator;
private bool grounded = true;
private bool ducking = false;
private float jumpVelocity = 0f;
private float gravity = 144f;
private Vector3 startVector;
void Start()
{
animator = GetComponent<Animator>();
standingCollider.enabled = true;
duckingCollider.enabled = false;
}
void Update()
{
if (grounded)
{
if (Input.GetButton("Jump") || Input.GetAxis("Vertical") > 0)
{
jump();
}
else if (Input.GetAxis("Vertical") < 0)
{
duck();
}
else
{
stand();
}
}
else
{
transform.position += jumpVelocity * Vector3.up * Time.deltaTime;
jumpVelocity -= gravity * Time.deltaTime;
if (transform.position.y < ground.transform.position.y)
{
grounded = true;
transform.position = startVector;
animator.SetBool("jumping", false);
}
else if (3 < transform.position.y && 20 < jumpVelocity)
{
jumpVelocity = 20;
}
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject == ground)
{
grounded = true;
transform.position = startVector;
animator.SetBool("jumping", false);
}
}
void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject == ground)
{
grounded = false;
animator.SetBool("jumping", true);
}
}
void jump()
{
if (!grounded)
{
return;
}
stand();
if (jumpAudioSource && jumpAudioClip)
{
jumpAudioSource.PlayOneShot(jumpAudioClip, 1);
}
startVector = transform.position;
jumpVelocity = 40f + level.mainSpeed / 10f;
grounded = false;
animator.SetBool("jumping", true);
}
void duck()
{
if (ducking || !grounded)
{
return;
}
standingCollider.enabled = false;
duckingCollider.enabled = true;
ducking = true;
animator.SetBool("ducking", true);
}
void stand()
{
if (!ducking)
{
return;
}
standingCollider.enabled = true;
duckingCollider.enabled = false;
ducking = false;
animator.SetBool("ducking", false);
}
}
代碼和項目不是我的。 單擊鼠標,它在PC上運行良好,我需要在具有觸摸功能的手機上進行操作。
您可以使用此代碼
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
if (Input.GetMouseButtonDown(0))
Debug.Log("Pressed left click.");
if (Input.GetMouseButtonDown(1))
Debug.Log("Pressed right click.");
if (Input.GetMouseButtonDown(2))
Debug.Log("Pressed middle click.");
}
}
您需要從Update函數中調用此函數,因為狀態會在每幀中重置。 除非用戶釋放鼠標按鈕並再次按下它,否則它不會返回true。 按鈕值為:左按鈕為0,右按鈕為1,中按鈕為2。
網址: https : //docs.unity3d.com/ScriptReference/Input.GetMouseButtonDown.html
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