[英]Images not displayed using sprites in SFML
我已使用C ++ 17在Linux Mint 18.1上學習了SFML 2.3.2,以學習如何使用GUI。 作為Hello World之后的第二個項目,我正在嘗試復制Snake,即舊手機已經預裝的游戲。 到目前為止,大多數內容都可以使用,除了一些較小的例外,我稍后將要處理,其中一些是由於游戲尚未完全完成而引起的。
只是為了確保我理解正確,因為我以前從未使用過低級語言來處理GUI和圖像。 首先,將圖像加載到紋理中,然后將紋理添加到精靈中,然后將該精靈繪制到窗口上?
該程序可完美編譯,正確初始化所有內容,並且運行時沒有重大無法解釋的問題。 除非圖像不顯示。 精靈在那里並以其默認的單色背景色顯示,但不顯示任何圖像。
我做錯了什么,如何解決? 謝謝!
// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// CREATE NEW FONT
sf::Font create_font()
{
sf::Font f;
bool id = f.loadFromFile("/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf");
if (id == false)
{
std::cerr << "Font:\tCould not be loaded." << std::endl;
}
else
{
std::cerr << "Font:\tLoaded successfully." << std::endl;
}
return f;
}
// CREATE NEW SPRITE USING TEXTURE, GIVEN ARE PATH WITH COORDINATES AND DIMENSIONS
sf::Sprite load_img(std::string path, long x, long y, long w, long h)
{
sf::Texture t;
bool id = t.loadFromFile(path);
if (id == false)
{
std::cerr << "Texture:\t" << path << "\tFailed to load." << std::endl;
}
else
{
std::cerr << "Texture:\t" << path << "\tLoaded successfully." << std::endl;
}
sf::Sprite s(t);
s.setTextureRect(sf::IntRect((int)x, (int)y, (int)w, (int)h));
s.setPosition(x, y);
return s;
}
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
unsigned long score = 0;
unsigned long head_old_position_x, head_old_position_y;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Sprite background = load_img(wdir + "img/background.png", 0, 0, 512, 512);
sf::Sprite head = load_img(wdir + "img/head.png", 47, 39, 8, 8);
sf::Sprite body = load_img(wdir + "img/body.png", 39, 39, 8, 8);
sf::Sprite poison = load_img(wdir + "img/poison.png", 119, 119, 8, 8);
sf::Sprite trap = load_img(wdir + "img/trap.png", 159, 159, 8, 8);
sf::Sprite candy = load_img(wdir + "img/candy.png", 199, 199, 8, 8);
// FONT
sf::Font font = create_font();
// TEXT
sf::Text score_display(title, font, 20);
sc// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// CREATE NEW FONT
sf::Font create_font()
{
sf::Font f;
bool id = f.loadFromFile("/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf");
if (id == false)
{
std::cerr << "Font:\tCould not be loaded." << std::endl;
}
else
{
std::cerr << "Font:\tLoaded successfully." << std::endl;
}
return f;
}
// CREATE NEW SPRITE USING TEXTURE, GIVEN ARE PATH WITH COORDINATES AND DIMENSIONS
sf::Sprite load_img(std::string path, long x, long y, long w, long h)
{
sf::Texture t;
bool id = t.loadFromFile(path);
if (id == false)
{
std::cerr << "Texture:\t" << path << "\tFailed to load." << std::endl;
}
else
{
std::cerr << "Texture:\t" << path << "\tLoaded successfully." << std::endl;
}
sf::Sprite s(t);
s.setTextureRect(sf::IntRect((int)x, (int)y, (int)w, (int)h));
s.setPosition(x, y);
return s;
}
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
unsigned long score = 0;
unsigned long head_old_position_x, head_old_position_y;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Sprite background = load_img(wdir + "/img/background.png", 0, 0, 512, 512);
sf::Sprite head = load_img(wdir + "/img/head.png", 47, 39, 8, 8);
sf::Sprite body = load_img(wdir + "/img/body.png", 39, 39, 8, 8);
sf::Sprite poison = load_img(wdir + "/img/poison.png", 119, 119, 8, 8);
sf::Sprite trap = load_img(wdir + "/img/trap.png", 159, 159, 8, 8);
sf::Sprite candy = load_img(wdir + "/img/candy.png", 199, 199, 8, 8);
// FONT
sf::Font font = create_font();
// TEXT
sf::Text score_display(title, font, 20);
score_display.setString(std::to_string(score));
score_display.setPosition(5, 5);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
head_old_position_x = head.getPosition().x;
head_old_position_y = head.getPosition().y;
// MOVEMENT BASED ON KEYBOARD INPUT
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
head.setPosition(head.getPosition().x - 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
head.setPosition(head.getPosition().x, head.getPosition().y - 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
head.setPosition(head.getPosition().x + 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
head.setPosition(head.getPosition().x, head.getPosition().y + 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (body.getPosition().x == candy.getPosition().x && body.getPosition().y == candy.getPosition().y)
{
score ++;
score_display.setString(std::to_string(score));
}
// REFRESH WINDOW
window.clear();
window.draw(background);
window.draw(head);
window.draw(body);
window.draw(poison);
window.draw(trap);
window.draw(candy);
window.draw(score_display);
window.display();
}
}
return 0;
}
ore_display.setString(std::to_string(score));
score_display.setPosition(5, 5);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
head_old_position_x = head.getPosition().x;
head_old_position_y = head.getPosition().y;
// MOVEMENT BASED ON KEYBOARD INPUT
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
head.setPosition(head.getPosition().x - 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
head.setPosition(head.getPosition().x, head.getPosition().y - 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
head.setPosition(head.getPosition().x + 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
head.setPosition(head.getPosition().x, head.getPosition().y + 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (body.getPosition().x == candy.getPosition().x && body.getPosition().y == candy.getPosition().y)
{
score ++;
score_display.setString(std::to_string(score));
}
// REFRESH WINDOW
window.clear();
window.draw(background);
window.draw(head);
window.draw(body);
window.draw(poison);
window.draw(trap);
window.draw(candy);
window.draw(score_display);
window.display();
}
}
return 0;
}
您的紋理超出范圍,請參閱什么時候對象“超出范圍”? 更多細節。 您可以在load_img函數中聲明紋理,但是sf::Texture t;
退出load_img並返回sprite后,將刪除。
因此,這是一個更新的函數,您可以在其中將紋理存儲在load_img函數之外,並通過引用將其傳遞。 僅顯示相關部分。 首先,將紋理傳遞給load_img函數。 刪除sf::Texture t;
。
sf::Sprite load_img(std::string path, long x, long y, long w, long h, sf::Texture& t)
{
bool id = t.loadFromFile(path);
[...]
}
聲明紋理並將其傳遞給load_img函數。
sf::Texture headtexture;
sf::Sprite head = load_img(wdir + "img/head.png", 47, 39, 8, 8, headtexture);
如果對所有精靈進行此操作,它將起作用並正確顯示圖像/精靈。
編輯 2017年9月25日
根據評論,這是一個沒有功能的最小工作示例:
// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Texture headtexture;
sf::Sprite head;
headtexture.loadFromFile(wdir + "img/head.png");
head.setTexture(headtexture);
head.setTextureRect(sf::IntRect(47, 39, 8, 8));
head.setPosition(30, 30);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
// REFRESH WINDOW
window.clear();
window.draw(head);
window.display();
}
}
return 0;
}
好吧,我想我已經知道了。
可能什么也不顯示,因為事件循環中包含所有繪圖內容
嘗試將這些內容放入while(window.isOpen())
循環作用域中。
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