[英]How to Load App Config from Json File in Unity Firebase SDK
[英]How to load unity settings from config file?
我有一個統一配置文件( App.config
)如下:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Unity.Configuration"/>
</configSections>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<alias alias="IProductService" type="UnityExample.Service.IProductService, UnityExample.Service" />
<containers>
<container name="Service">
<register type="IProductService" mapTo="ProductService"/>
</container>
</containers>
</unity>
</configuration>
現在我想從上面的file
加載配置。
var container = new UnityContainer().LoadConfiguration("Service");
但我收到以下錯誤:
[ArgumentNullException:Value不能為null。 參數名稱:section] Microsoft.Practices.Unity.Configuration.UnityContainerExtensions.LoadConfiguration(IUnityContainer容器,UnityConfigurationSection部分,String containerName)
我能夠讓它發揮作用。 我使用您正在使用的相同名稱空間創建了一個演示控制台應用程序,如下所示:
安裝Nuget包:
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Unity" version="5.8.6" targetFramework="net461" />
<package id="Unity.Abstractions" version="3.3.0" targetFramework="net461" />
<package id="Unity.Configuration" version="5.2.3" targetFramework="net461" />
</packages>
App.Config中:
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Unity.Configuration"/>
</configSections>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<assembly name="UnityExample" />
<namespace name="UnityExample.Service" />
<containers>
<container name="Service">
<register type="IProductService" mapTo="ProductService"/>
</container>
</containers>
</unity>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Unity.Configuration" publicKeyToken="6d32ff45e0ccc69f" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-5.2.3.0" newVersion="5.2.3.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
碼:
namespace UnityExample.Service
{
public interface IProductService
{
}
public class ProductService : IProductService
{
}
}
主要:
using System.Configuration;
using Microsoft.Practices.Unity.Configuration;
using Unity;
using UnityExample.Service;
namespace UnityExample
{
class Program
{
static void Main(string[] args)
{
var container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Configure(container, "Service");
IProductService service = container.Resolve<IProductService>();
}
}
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.