[英]CS0501 error in Visual Studio 2017
所以我已經寫了幾天 C# 代碼,制作了一個 Roblox Exploit。 我正在為我的漏洞利用制作一個下拉菜單,使用計時器滴答聲,它說“CS0501 C# 必須聲明一個主體,因為它沒有標記為抽象、外部或部分”。 我是 C# 的新手,所以我搜索了這個問題,但我無法弄清楚為什么會出現這個問題。 代碼在下面。 請幫忙,如果是這樣,請放下代碼,以便我看看我的問題是什么! 謝謝!
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WeAreDevs_API;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
public void LuaTimer_Tick(EventArgs e, object sender);
private ExploitAPI wolfapi = new ExploitAPI();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
wolfapi.LaunchExploit();
}
private void buttonKill_Click(object sender, EventArgs e)
{
string target = usernameTarget.Text;
wolfapi.DoKill(target);
}
private void button1_Click_1(object sender, EventArgs e)
{
string target = usernameTarget.Text;
int speedValue = Int32.Parse(SpeedValue.Text);
wolfapi.SetWalkSpeed(target, speedValue);
}
private void button3_Click(object sender, EventArgs e)
{
string target = usernameTarget.Text;
wolfapi.TeleportMyCharacterTo(target);
}
private void speedValue_TextChanged(object sender, EventArgs e)
{
}
private void updateButton_Click(object sender, EventArgs e)
{
wolfapi.IsUpdated();
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Click_2(object sender, EventArgs e)
{
string script = luaExecutor.Text;
wolfapi.SendLimitedLuaScript(script);
}
private void luaC_Click(object sender, EventArgs e)
{
string script = luaExecutor.Text;
wolfapi.SendScript(script);
}
private void noDoors_Click(object sender, EventArgs e)
{
}
private void luaExecutor_TextChanged(object sender, EventArgs e)
{
}
private void luaPanel_Paint(object sender, PaintEventArgs e)
{
}
private void luaOpen_Click(object sender, EventArgs e)
{
}
private void LuaTimer_Tick_1(object sender, EventArgs e)
{
}
}
}
好,
public void LuaTimer_Tick(EventArgs e, object sender);
是一個沒有 body的方法,所以你應該實現它:
public void LuaTimer_Tick(EventArgs e, object sender) {
//TODO: put relevant code here
}
或者,從技術上講,您可以將其標記為abstract
(不要忘記用abstract
標記類: public abstract partial class Form1 : Form {...}
)
public abstract void LuaTimer_Tick(EventArgs e, object sender);
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