[英]New to Unity, Debug.Log not showing on console
我正在嘗試為我的姐妹們創建一個android Debug.Log
游戲,這第一次很順利,但是每當我嘗試使用此Debug.Log
,它將不會顯示在控制台中。 我想讓問題在游戲運行時出現在控制台中,以測試游戲是否正常運行。 我在這里做錯什么了嗎?
[System.Serializable]
public class Questions {
public string question;
public int answer;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameManager : MonoBehaviour
{
public Questions[] questions;
private static List<Questions> unansweredQuestions;
private Questions currentQuestion;
void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}
void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];
unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}
您應該使用Start()
而不是start()
。
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