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[英]Child-class unique static variables: declared by parent, initialized by children, and auto-cloned static methods
[英]Parent to child class static variables remains unchanged
第一個隨機數保持不變,例如其50子類文本將為50,而另一個隨機數則為45,則其應為50 + 45不能將值替換為45
家長班
public class BattleSystemScript : GameManagerRevamped
{
static public int CoinsRandom;
public TextMeshProUGUI Coins;
void Start()
{
CoinsRandom = Random.Range(30, 50);
Coins.text = CoinsRandom.ToString();
}
}
兒童班
public class PlayerValues : BattleSystemScript
{
int CoinsRandomValue;
public TextMeshProUGUI PlayerCoins;
void Start()
{
CoinsRandomValue += CoinsRandom;
PlayerCoins.text = CoinsRandomValue.ToString();
}
}
使父級Start
virtual
方法
public class BattleSystemScript : GameManagerRevamped
{
static public int CoinsRandom;
public TextMeshProUGUI Coins;
protected virtual void Start()
{
CoinsRandom = Random.Range(30, 50);
Coins.text = CoinsRandom.ToString();
}
}
並在子類中override
它以擴展它
public class PlayerValues : BattleSystemScript
{
int CoinsRandomValue;
public TextMeshProUGUI PlayerCoins;
protected override void Start()
{
// call to the parent Start
base.Start();
CoinsRandomValue += CoinsRandom;
PlayerCoins.text = CoinsRandomValue.ToString();
}
}
所以我只需要讓子類靜態化
--->
static public int CoinsRandomValue;
static public int DiamondsValues;
static public int ExperienceRandomValue;
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