[英]Admob banner is invisible but still clickable in Unity
我正在開發一個根據場景顯示橫幅的應用程序。 我使用 Show 和 Hide 來控制這種行為。
第一次顯示橫幅時效果很好,但第二次(隱藏后)橫幅沒有出現。 但是,橫幅區域仍然可以點擊並且按預期執行。
我正在使用 AdMob 插件的最新版本來實現統一 (v3.15.1),但我無法找到任何解決問題的方法。
這是我的代碼:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds;
using GoogleMobileAds.Api;
public class AdsManager //Ads information: https://developers.google.com/admob/unity (see left menu fo detailed info of each ad type)
{
public static AdsManager instance;
public BannerView bannerAd;
public InterstitialAd interstitialAd;
public RewardBasedVideoAd rewardedVideoAd;
#if UNITY_EDITOR
private static String appId = "unused";
private static String bannerAdId = "unused";
private static String interistitialAdId = "unused";
private static String rewardedVideAdId = "TBD";
#elif UNITY_ANDROID
private static String appId = "ca-app-pub-6685658831663319~7807395346";
private static String bannerAdId = "ca-app-pub-3940256099942544/6300978111"; //"ca-app-pub-6685658831663319/9607562172";
private static String interistitialAdId = "ca-app-pub-3940256099942544/1033173712"; //"ca-app-pub-6685658831663319/4875778545";
private static String rewardedVideAdId = "ca-app-pub-3940256099942544/5224354917"; //"ca-app-pub-6685658831663319/2971919290";
#elif UNITY_IOS
private static String appId = "ca-app-pub-6685658831663319~7807395346";
private static String bannerAdId = "ca-app-pub-6685658831663319/9607562172";
private static String interistitialAdId = "ca-app-pub-6685658831663319/4875778545";
private static String rewardedVideAdId = "ca-app-pub-6685658831663319/2971919290";
#else
private static String appId = "unexpected_platform";
private static String bannerAdId = "unexpected_platform";
private static String interistitialAdId = "unexpected_platform";
private static String rewardedVideAdId = "unexpected_platform";
#endif
public enum TypeOfAd
{
Banner,
Interestitial,
RewardedVideo
}
public AdsManager()
{
Debug.Log("Initializing a new AdsManager.");
if (instance == null)
{
instance = this;
Setup();
Debug.Log("AdsManager initialization successful.");
}
else
{
Debug.Log("AdsManager already exists. New initialization unsuccessful.");
}
}
private void Setup()
{
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(appId);
this.bannerAd = new BannerView(bannerAdId, AdSize.SmartBanner, AdPosition.Bottom); //Info to chang banner size: https://developers.google.com/admob/unity/banner#banner_sizes
SetupBannerEventHandlers();
this.interstitialAd = new InterstitialAd(interistitialAdId);
SetupInterstitialEventHandlers();
this.rewardedVideoAd = RewardBasedVideoAd.Instance;
SetupRewardedVideoAdsEventHandlers();
//Load firsts ads
instance.LoadAd(TypeOfAd.Interestitial);
instance.LoadAd(TypeOfAd.Banner);
}
private void SetupBannerEventHandlers()
{
this.bannerAd.OnAdLoaded += HandlerOnBannerAdLoaded;
this.bannerAd.OnAdFailedToLoad += HandlrOnBannerAdFailedToLoad;
this.bannerAd.OnAdOpening += HandlerOnBannerAdOpening;
this.bannerAd.OnAdClosed += HandlerOnBannerAdClosed;
this.bannerAd.OnAdLeavingApplication += HandlerOnBannerAdLeavingApplication;
}
private void SetupInterstitialEventHandlers()
{
this.interstitialAd.OnAdLoaded += HandlerOnInterstitialAdLoaded;
this.interstitialAd.OnAdFailedToLoad += HandlerOnInterstitialAdFailedToLoad;
this.interstitialAd.OnAdOpening += HandlerOnInterstitialAdOpening;
this.interstitialAd.OnAdClosed += HandlerOnInterstitialAdClosed;
this.interstitialAd.OnAdLeavingApplication += HandlerOnInterstitialAdLeavingApplication;
}
private void SetupRewardedVideoAdsEventHandlers()
{
this.rewardedVideoAd.OnAdLoaded += HandlerRewardVideoAdLoaded;
this.rewardedVideoAd.OnAdFailedToLoad += HandlerRewardVideoAdFailedToLoad;
this.rewardedVideoAd.OnAdOpening += HandlerRewardVideoAdOpening;
this.rewardedVideoAd.OnAdStarted += HandlerRewardVideoAdStarted;
this.rewardedVideoAd.OnAdRewarded += HandlerRewardVideoAdRewarded;
this.rewardedVideoAd.OnAdClosed += HandlerRewardVideoAdClosed;
this.rewardedVideoAd.OnAdLeavingApplication += HandlerRewardVideoAdLeftApplication;
}
public void LoadAd(TypeOfAd typeOfAd)
{
if (DataManager.instance.showAds)
switch (typeOfAd)
{
case TypeOfAd.Banner:
Debug.Log("Loading Banner ad");
this.bannerAd.LoadAd(new AdRequest.Builder().Build()); //After loading it, it will be automatically displayed
break;
case TypeOfAd.Interestitial:
Debug.Log("Loading Interestitial ad");
if (!this.interstitialAd.IsLoaded())
this.interstitialAd.LoadAd(new AdRequest.Builder().Build());
break;
case TypeOfAd.RewardedVideo:
Debug.Log("Loading RewardedVideo ad");
if (!this.rewardedVideoAd.IsLoaded())
this.rewardedVideoAd.LoadAd(new AdRequest.Builder().Build(), rewardedVideAdId);
break;
}
}
public bool ShowAd(TypeOfAd typeOfAd)
{
if (DataManager.instance.showAds)
switch (typeOfAd)
{
case TypeOfAd.Banner:
Debug.Log("Showing Banner ad");
this.bannerAd.Show(); //No avaliable check to know if the ad has been loaded...
return true; //...so maybe the return is true but the ad is not being displayed because it was not loaded before.
case TypeOfAd.Interestitial:
Debug.Log("Showing Interestitial ad");
if (this.interstitialAd.IsLoaded())
{
this.interstitialAd.Show();
return true;
}
else
{
Debug.LogWarning("Trying to show InterstitialAd but it is not loaded");
//TBD: Automaitcally load?
}
break;
case TypeOfAd.RewardedVideo:
Debug.Log("Showing RewardedVideo ad");
if (this.rewardedVideoAd.IsLoaded())
{
this.rewardedVideoAd.Show();
return true;
} else {
Debug.LogWarning("Trying to show RewardedBasedVideoAd but it is not loaded");
//TBD: Automaitcally load?
}
break;
}
return false;
}
public void QuitAd(TypeOfAd typeOfAd)
{
switch (typeOfAd)
{
case TypeOfAd.Banner:
Debug.Log("Quiting Banner ad");
bannerAd.Hide();
break;
case TypeOfAd.Interestitial:
Debug.Log("Quiting Interestitial ad");
Debug.LogError("QuitAd Interestitial Not Implemented");
break;
case TypeOfAd.RewardedVideo:
Debug.Log("Quiting RewardedVideo ad");
Debug.LogError("QuitAd RewardedVideo Not Implemented");
break;
}
}
//BANNER EVENT HANDLERS
public void HandlerOnBannerAdLoaded(object sender, EventArgs args) { } // Called when an ad request has successfully loaded.
public void HandlrOnBannerAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) { Debug.LogWarning("Banner failed to load: " + args.Message); LoadAd(TypeOfAd.Banner); } // Called when an ad request failed to load.
public void HandlerOnBannerAdOpening(object sender, EventArgs args) { } // Called when an ad is clicked.
public void HandlerOnBannerAdClosed(object sender, EventArgs args) { } // Called when the user returned from the app after an ad click.
public void HandlerOnBannerAdLeavingApplication(object sender, EventArgs args) { } // Called when the ad click caused the user to leave the application.
//INTERSTITIAL EVENT HANDLERS
public void HandlerOnInterstitialAdLoaded(object sender, EventArgs args) { } // Called when an ad request has successfully loaded.
public void HandlerOnInterstitialAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) { Debug.LogWarning("Interstitial failed to load: " + args.Message); LoadAd(TypeOfAd.Interestitial); } // Called when an ad request failed to load.
public void HandlerOnInterstitialAdOpening(object sender, EventArgs args) { } // Called when an ad is shown.
public void HandlerOnInterstitialAdClosed(object sender, EventArgs args) { } // Called when the ad is closed.
public void HandlerOnInterstitialAdLeavingApplication(object sender, EventArgs args) { } // Called when the ad click caused the user to leave the application.
//REWARDED VIDEO AD EVENT HANDLERS
public void HandlerRewardVideoAdLoaded(object sender, EventArgs args) { } // Called when an ad request has successfully loaded.
public void HandlerRewardVideoAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) { Debug.LogWarning("RewardedVideo failed to load: " + args.Message); LoadAd(TypeOfAd.RewardedVideo); } // Called when an ad request failed to load.
public void HandlerRewardVideoAdOpening(object sender, EventArgs args) { } // Called when an ad is shown.
public void HandlerRewardVideoAdStarted(object sender, EventArgs args) { } // Called when the ad starts to play.
public void HandlerRewardVideoAdRewarded(object sender, Reward args) { Debug.Log("Rewarded video ad completed. Reward info: " + args.Amount + " of " + args.Type); } // Called when the user should be rewarded for watching a video.
public void HandlerRewardVideoAdClosed(object sender, EventArgs args) { } // Called when the ad is closed.
public void HandlerRewardVideoAdLeftApplication(object sender, EventArgs args) { } // Called when the ad click caused the user to leave the application.
}
要顯示廣告,我只需調用 ShowAd 方法並隱藏它們,我調用 QuitAd 方法。 我認為兩者都按預期執行,因為它們在第一次被調用時工作,並且因為在 HideAd 被稱為“橫幅區域”的場景中是不可點擊的,但是當調用 ShowAd 方法時,您可以單擊不可見的橫幅。
感謝您的任何幫助!
我通過銷毀QuitAd方法中的橫幅廣告解決了該問題:
public void QuitAd(TypeOfAd typeOfAd)
{
switch (typeOfAd)
{
case TypeOfAd.Banner:
Debug.Log("Quiting Banner ad");
bannerAd.Destroy();
break;
case TypeOfAd.Interestitial:
Debug.Log("Quiting Interestitial ad");
Debug.LogError("QuitAd Interestitial Not Implemented");
break;
case TypeOfAd.RewardedVideo:
Debug.Log("Quiting RewardedVideo ad");
Debug.LogError("QuitAd RewardedVideo Not Implemented");
break;
}
}
然后,我修改了ShowAd方法,在顯示橫幅之前先將其加載:
public bool ShowAd(TypeOfAd typeOfAd)
{
if (DataManager.instance.showAds)
switch (typeOfAd)
{
case TypeOfAd.Banner:
Debug.Log("Showing Banner ad");
LoadAd(TypeOfAd.Banner); //Every time the banner is asked to be shown it will try to load before being shown.
this.bannerAd.Show(); //Will be show after loading
return true;
case TypeOfAd.Interestitial:
Debug.Log("Showing Interestitial ad");
if (this.interstitialAd.IsLoaded())
{
this.interstitialAd.Show();
return true;
}
else
{
Debug.LogWarning("Trying to show InterstitialAd but it is not loaded");
//TBD: Automaitcally load?
}
break;
case TypeOfAd.RewardedVideo:
Debug.Log("Showing RewardedVideo ad");
if (this.rewardedVideoAd.IsLoaded())
{
this.rewardedVideoAd.Show();
return true;
} else {
Debug.LogWarning("Trying to show RewardedBasedVideoAd but it is not loaded");
//TBD: Automaitcally load?
}
break;
}
return false;
}
但是,我不知道這是否是一個合適的解決方案,因為每次必須顯示橫幅時(在未顯示的場景之后),都會進行新的加載請求。
另外,此“解決方案”只是針對同一目標的不同方法,而不是原始方法的解決方案。
因此,如果有人知道原始代碼為什么不起作用,那么我將非常感謝分享這些知識。
在我的情況下,由於某種原因畫布與橫幅重疊,我只是在PlayerSettings -> Resolution and Presentation 中取消選中“ Render Over native UI ”,現在它工作正常。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.