[英]How can I make a button to act like a toggle or maybe using a toggle and make the toggle to looks like a button?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GenerateUIButtons : MonoBehaviour
{
public Button buttonPrefab;
public GameObject parent;
public int numberOfButtons;
public float spaceBetweenButtons;
private Button[] buttons;
// Start is called before the first frame update
void Start()
{
buttons = new Button[Rotate.names.Length];
for (int i = 0; i < buttons.Length; i++)
{
buttons[i] = Instantiate(buttonPrefab) as Button;
buttons[i].name = Rotate.names[i];
buttons[i].transform.SetParent(parent.transform, false);
int j = i;
buttons[i].onClick.AddListener(() => ButtonClicked(j));
}
}
void ButtonClicked(int buttonNo)
{
Debug.Log("Clicked On " + buttons[buttonNo]);
}
// Update is called once per frame
void Update()
{
}
}
我希望在單擊按鈕時在ButtonClicked內部將顏色內的文本更改為綠色,並保持綠色為單擊的按鈕。 如果再次單擊相同的綠色按鈕,則將顏色更改回原始顏色。
像開關一樣。
我幾天前創建了一個自定義,請看下面的代碼。
在這里您可以看到它的運行情況: https : //youtu.be/sl9EheTbmhE
ToggleButton.cs
using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class ToggleButton : MonoBehaviour, IPointerClickHandler
{
public ToggleEvent CheckedChanged = new ToggleEvent();
Image _image;
Color _originalColor;
bool _checked;
[SerializeField] Color _checkedColor;
[SerializeField] ToggleButtonGroup _group;
[SerializeField]
public bool Checked
{
get
{
return _checked;
}
set
{
if (_checked != value)
{
_checked = value;
UpdateVisual();
CheckedChanged.Invoke(this);
}
}
}
void Start()
{
_image = GetComponent<Image>();
_originalColor = _image.color;
if (_group != null)
_group.RegisterToggle(this);
}
private void UpdateVisual()
{
_image.color = Checked ? _checkedColor : _originalColor;
}
public void OnPointerClick(PointerEventData eventData)
{
Checked = !Checked;
}
[Serializable]
public class ToggleEvent : UnityEvent<ToggleButton>
{
}
}
ToggleButtonGroup.cs
using System.Collections.Generic;
using UnityEngine;
public class ToggleButtonGroup : MonoBehaviour
{
List<ToggleButton> _toggles = new List<ToggleButton>();
public void RegisterToggle(ToggleButton toggle)
{
_toggles.Add(toggle);
toggle.CheckedChanged.AddListener(HandleCheckedChanged);
}
void HandleCheckedChanged(ToggleButton toggle)
{
if (toggle.Checked)
{
foreach (var item in _toggles)
{
if (item.GetInstanceID() != toggle.GetInstanceID())
{
item.Checked = false;
}
}
}
}
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.