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在Android中使用相機

[英]Using the camera in android

我正在嘗試構建一個僅使用相機拍照而不啟動默認相機應用程序的Android應用程序。 換句話說,我想制作一個自定義的相機應用。 我可以使用Camera硬件對象類來執行此操作,但是不建議使用,我想使用camerax的一些新功能,而不必擔心一段時間后代碼無法正常工作。 我還閱讀了相機API文檔,但是仍不清楚如何使用相機。 有沒有非常簡單的分步教程或指南可以對我有所幫助? 謝謝,

您可以查看有關如何使用AndroidX庫和TextureView進行相機自定義的示例。

https://github.com/icerrate/Custom-Camera-App

首先,定義您的布局。 這是我的activity_main.xml文件:

<androidx.constraintlayout.widget.ConstraintLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <TextureView
        android:id="@+id/view_finder"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        app:layout_constraintTop_toTopOf="parent"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintEnd_toEndOf="parent" />

    <com.google.android.material.floatingactionbutton.FloatingActionButton
        android:id="@+id/take_photo"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        android:layout_margin="@dimen/horizontal_margin"
        app:layout_constraintStart_toStartOf="parent"
        android:src="@drawable/ic_camera"/>

</androidx.constraintlayout.widget.ConstraintLayout>

請記住, TextureView將接收相機預覽,並且“ 浮動動作”按鈕用作“拍攝照片”按鈕。

然后添加您的MainActivity.java文件:

public class MainActivity extends AppCompatActivity implements LifecycleOwner {

    private static final int RC_PERMISSIONS = 100;

    private TextureView viewFinder;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        setContentView(R.layout.activity_main);

        viewFinder = findViewById(R.id.view_finder);
        FloatingActionButton takePhotoFab = findViewById(R.id.take_photo);

        //Check permissions
        if (allPermissionGranted()) {
            viewFinder.post(new Runnable() {
                @Override
                public void run() {
                    startCamera();
                }
            });
        } else {
            ActivityCompat.requestPermissions(this,
                    new String[] {Manifest.permission.CAMERA}, RC_PERMISSIONS);
        }

        takePhotoFab.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                takePhoto();
            }
        });
    }

    private void startCamera() {
        Point screenSize = getScreenSize();
        int width = screenSize.x;
        int height = screenSize.y;

        //Get real aspect ratio
        DisplayMetrics displayMetrics = new DisplayMetrics();
        Display display = getWindowManager().getDefaultDisplay();
        display.getRealMetrics(displayMetrics);
        Rational rational = new Rational(displayMetrics.widthPixels, displayMetrics.heightPixels);

        //Build the camera preview
        PreviewConfig build = new PreviewConfig.Builder()
                .setTargetAspectRatio(rational)
                .setTargetResolution(new Size(width,height))
                .build();
        Preview preview = new Preview(build);

        preview.setOnPreviewOutputUpdateListener(new Preview.OnPreviewOutputUpdateListener() {
            @Override
            public void onUpdated(Preview.PreviewOutput output) {
                ViewGroup group = (ViewGroup) viewFinder.getParent();
                group.removeView(viewFinder);
                group.addView(viewFinder, 0);

                viewFinder.setSurfaceTexture(output.getSurfaceTexture());
            }
        });

        CameraX.bindToLifecycle(this, preview);
    }

    private void takePhoto() {
        Toast.makeText(this, "Shot!",
                Toast.LENGTH_SHORT).show();
    }

    @Override
    public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
        super.onRequestPermissionsResult(requestCode, permissions, grantResults);
        if (requestCode == RC_PERMISSIONS) {
            if (allPermissionGranted()) {
                viewFinder.post(new Runnable() {
                    @Override
                    public void run() {
                        startCamera();
                    }
                });
            } else {
                Toast.makeText(this, "Permission not granted",
                        Toast.LENGTH_SHORT).show();
                finish();
            }
        }
    }

    private boolean allPermissionGranted() {
        return ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) == PackageManager.PERMISSION_GRANTED;
    }

    private Point getScreenSize() {
        Display display = getWindowManager(). getDefaultDisplay();
        Point size = new Point();
        display.getSize(size);
        return size;
    }
}

在此類中,您將能夠在PreviewConfig.Builder()的幫助下將攝像機預覽發送到TextureView ,並使用CameraX.bindToLifeCycle()將其綁定到Activity生命周期

同樣,不要忘記將Camera權限添加到清單中並考慮運行時權限。

屏幕截圖: 自定義相機預覽

希望這對您有所幫助!

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