[英]onJoinedRoom()': no suitable method found to override
我檢查了很多次,我找不到我的錯誤在哪里,請有人幫忙,我不明白發生了什么
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LobbyManager : MonoBehaviourPunCallbacks
{
public Text LogText;
private void Start()
{
PhotonNetwork.NickName = "Player " + Random.Range(1000, 9999);
Log("Player's name is set to " + PhotonNetwork.NickName);
PhotonNetwork.AutomaticallySyncScene = true;
PhotonNetwork.GameVersion = "1";
PhotonNetwork.ConnectUsingSettings();
}
public override void OnConnectedToMaster()
{
Log("Connected to Master");
}
public void CreateRoom()
{
PhotonNetwork.CreateRoom(null, new Photon.Realtime.RoomOptions { MaxPlayers = 2 });
}
public void JoinRoom()
{
PhotonNetwork.JoinRandomRoom();
}
public override void onJoinedRoom()
{
Log("Joined the room");
PhotonNetwork.LoadLevel("Game");
}
private void Log(string message)
{
Debug.Log(message);
LogText.text += "\n";
LogText.text += message;
}
}
錯誤:Assets\LobbyManager.cs(40,26):錯誤 CS0115:'LobbyManager.onJoinedRoom()':找不到合適的方法來覆蓋
我只是不明白我的錯誤在哪里或什么? 幫助plssss家伙
他們在新的更新中對此進行了更改,即使這是一個老問題,我也想添加我找到的答案,因為我現在才遇到這個問題!
public class NetworkManager: MonoBehaviourPunCallbacks
{
// Start is called before the first frame update
void Start()
{
ConnectToServer();
}
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