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OpenCV java alpha 混合

[英]OpenCV java alpha Blending

我正在嘗試移植以下代碼(從 C++ 到 Java)以在我的圖像之間進行良好的 alpha 混合,但它不起作用:

#include opencv2/opencv.hpp

using namespace cv;
using namespace std;

int main(int argc, char** argv)
{

    // Read the images
    Mat foreground = imread("puppets.png");
    Mat background = imread("ocean.png");
    Mat alpha = imread("puppets_alpha.png");

    // Convert Mat to float data type
    foreground.convertTo(foreground, CV_32FC3);
    background.convertTo(background, CV_32FC3);

    // Normalize the alpha mask to keep intensity between 0 and 1
    alpha.convertTo(alpha, CV_32FC3, 1.0/255); // 

    // Storage for output image
    Mat ouImage = Mat::zeros(foreground.size(), foreground.type());

    // Multiply the foreground with the alpha matte
    multiply(alpha, foreground, foreground); 

    // Multiply the background with ( 1 - alpha )
    multiply(Scalar::all(1.0)-alpha, background, background); 

    // Add the masked foreground and background.
    add(foreground, background, ouImage); 

    // Display image
    imshow("alpha blended image", ouImage/255);
    waitKey(0);

    return 0;
}

代碼可以在這里找到: https : //www.learnopencv.com/alpha-blending-using-opencv-cpp-python/還有我的 Java 版本:

public static Mat alphaBlend(Mat background, Mat foreground) {
        Vector<Mat> rgba = new Vector<Mat>();
        // split RBGA image for separate channels
        Core.split(background, rgba);
        // get alpha channel
        Mat alpha = rgba.get(3);

        // Convert Mat to float data type
        foreground.convertTo(foreground, CvType.CV_32FC3);
        background.convertTo(background, CvType.CV_32FC3);

        // Normalize the alpha mask to keep intensity between 0 and 1
        alpha.convertTo(alpha, CvType.CV_32FC3, 1.0/255); //
        Imgproc.cvtColor(alpha,alpha, Imgproc.COLOR_GRAY2BGRA,4);

        Mat outImage = Mat.zeros(foreground.size(),foreground.type());

        // Multiply the foreground with the alpha matte
        Core.multiply(alpha, foreground, foreground);

        Mat kernel = new MatOfDouble(1.0);

        Core.subtract(kernel, alpha, alpha);

        // Multiply the background with ( 1 - alpha )
        Core.multiply(alpha, background, background);

        // Add the masked foreground and background.
        Core.add(foreground, background, outImage);

        Core.divide(new MatOfDouble(255), outImage,outImage);
        return outImage;
    }

我認為我的問題是將其移植到 Java 中:

multiply(Scalar::all(1.0)-alpha, background, background); 

任何幫助,將不勝感激!

謝謝

編輯:這里是一個工作版本,但邊框不混合透明像素,導致圖像交點的邊框處出現空白像素/線:

    private static Mat merge(Mat background, Mat foreground) {
        Vector<Mat> rgba = new Vector<Mat>();
        // split RBGA image for separate channels
        Core.split(background, rgba);
        // get alpha channel
        Mat alpha = rgba.get(3);
        // Convert Mat to float data type
        // Normalize the alpha mask to keep intensity between 0 and 1
        alpha.convertTo(alpha, CvType.CV_32FC3, 1.0/255); //
        Mat dst = new Mat(256,256,CvType.CV_8UC4);
        alpha.convertTo(alpha,CvType.CV_8UC1);
        Mat alphaInv = new Mat();
        // invert the mask
        Core.absdiff(new MatOfDouble(1.0), alpha, alphaInv);
        foreground.copyTo(dst, alphaInv);
        // case where foreground is full JPEG in BGR
        if(dst.type() != CvType.CV_8UC4) {
            Imgproc.cvtColor(dst, dst, Imgproc.COLOR_BGR2BGRA, 4);
        }
        background.copyTo(dst, alpha);
        return dst;
    }

我建議使用 Core 的addWeighted方法進行基本的 alpha 混合。

看起來您想要一個基於掩碼的可變 alpha 混合,您需要按照 api 指定的順序排列參數,以便進行加法/ 減法/ 乘法等基本操作。 對於您的乘法,這意味着標量應該是第二個參數。 對於您的減法,這意味着標量應該再次成為第二個參數(我發現自己將矩陣乘以負 1,然后添加到標量值)。

根據您共享的鏈接,目標似乎只是使用圖像遮罩,我認為有一種更簡單的方法,即使用copyTo函數。 嘗試將它放在您的主要功能中,並在它運行時移動到您的功能:

// Read the images
Mat foreground = Imgcodecs.imread("puppets.png");
Mat background = Imgcodecs.imread("ocean.png");
Mat mask = Imgcodecs.imread("puppets_alpha.png");
Mat notMask = new Mat();
Core.bitwise_not(mask, notMask);
Mat result = new Mat();
Core.copyTo(background, result, mask);
Core.copyTo(foreground, result, notMask);
Imgcodecs.imwrite("result.png", result);

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