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索引錯誤:“越界” python Othello

[英]Index error: "out of bounds" python Othello

盡管我認為我已經確保它不會發送任何超出范圍的內容,但我仍然收到超出范圍的索引錯誤。 我添加了一個打印功能,它沒有打印出 4,因為錯誤正在抱怨......所以不知道在這里做什么。 我的代碼中顯然還有許多其他缺陷,但這是我現在正在處理的缺陷——在從 move_left 調用的函數 validMove 中。

這是我的代碼:

import numpy as np 
size = input ("Welcome to Othello! Please choose size of board: ")

def makeBoard(size):
    board = np.zeros((size, size))
    first = int((size/2)-1)
    second = int(size/2)
    board[first][first] = 1
    board[first][second] = 2
    board[second][first] = 2
    board[second][second] = 1
    print(board)
    return board

def make_a_move(board, player, size):
    accepted = moves_left(board, player, int(size))
    while accepted:
        print("Player", player)
        block = input("Choose where to put chip: ")
        choice_row, choice_col = block[0], block[1]
        if valid_input(choice_row, choice_col, int(size)):
            choice_row, choice_col = int(block[0])-1, int(block[1])-1
            flipList = validMove(choice_row, choice_col, board, player)
        else:
            continue 
        if allowed_input(flipList, choice_row, choice_col, board):
            pass
        else:
            continue
        flipChips(board, flipList, player, choice_row, choice_col)
        return board

def valid_input(choice_row, choice_col, size): 
    try:
        choice_row = int(choice_row)
        choice_col = int(choice_col)
    except:
        print("You need to choose a positive number. ")
        return False
    if choice_row <= size and choice_col <= size: 
        return True
    else:
        print("You need to choose a row and column within the board. ")
        return False 
    return True

def isOnBoard(row, col, size): 
    if 0 <= row <= size-1 and 0 <= col <= size-1:
        return True
    else:
        return False

def allowed_input(flipList, choice_row, choice_col, board):
    if board[choice_row][choice_col] != 0:
        print("There is already a chip at this block. Choose an empty block. ")
        return False
    elif len(flipList) == 0:
        print("This is not a valid move. Place your chip so you can flip others. ")
        return False
    else:
        return True

def moves_left(board, player, size):
    for row_element in range(size): 
        for col_element in range(size):
            flipList = validMove(row_element, col_element, board, player) 
            if len(flipList) != 0:
                return True 
    print("There are no valid moves for player", player, "now. Wait your turn. ")
    return False


def validMove (row, col, board, player):
    #player 1: white or 2: black
    flipList = []
    otherplayer = 2 
    if player == 2:
        otherplayer = 1

    adjacent = (row, col+1) 
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row, col+1+counter)
        if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row][col+counter+1] == player:
            for i in range(counter):
                flipList.append((row, col + i + 1))

    adjacent = (row, col - 1)
    counter = 0
    #if (col-1) != -1:
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row, col - 1 - counter)
        if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row][col-counter-1] == player:
            for i in range(counter):
                flipList.append((row, col - i - 1))

    adjacent = (row + 1, col)
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row  + 1 + counter, col)
            if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row  + 1 + counter][col] == player:
                for i in range(counter):
                    flipList.append((row + i + 1, col))

    adjacent = (row - 1, col)
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row - 1 - counter, col)
            if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row - 1 - counter][col] == player:
                for i in range(counter):
                    flipList.append((row - i - 1, col))

    adjacent = (row + 1, col + 1) 
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        print(adjacent[0], adjacent[1])
        while board[adjacent[0]][adjacent[1]] == otherplayer: #THIS IS LINE 176
            counter += 1
            adjacent = (row + 1 + counter, col + 1 + counter)
            if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row + 1 + counter][col + 1 + counter] == player:
                for i in range(counter):
                    flipList.append((row + i + 1, col + i + 1))

    adjacent = (row + 1, col - 1)
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row + 1 + counter, col - 1 - counter)
            if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row + 1 + counter][col - 1 - counter] == player:
                for i in range(counter):
                    flipList.append((row + i + 1, col - i - 1))

    adjacent = (row - 1, col - 1)
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row - 1 - counter, col - 1 - counter)
            if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row - 1 - counter][col - 1 - counter] == player:
                for i in range(counter):
                    flipList.append((row - i - 1, col - i - 1))


    adjacent = (row - 1, col + 1)
    counter = 0
    if isOnBoard(adjacent[0], adjacent[1], int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row - 1 - counter, col + 1 + counter)
            if isOnBoard(adjacent[0], adjacent[1], int(size)) and board[row - 1 - counter][col + 1 + counter] == player:
                for i in range(counter):
                    flipList.append((row - i - 1, col + i + 1))

    return flipList

def flipChips(board, flipList, player, choice_row, choice_col):
    if player == 2:
        board[choice_row][choice_col] = 2
        for element in flipList:
            board[element[0]][element[1]] = 2
    if player == 1:
        board[choice_row][choice_col] = 1
        for element in flipList:
            board[element[0]][element[1]] = 1
    print(board)
    return board

def countChips(board):
    blackChips = []
    whiteChips = []
    for list in board:
        for brick in list:
            if brick == 2:
                blackChips.append(brick)
            if brick == 1:
                whiteChips.append(brick)
    print("Black Chips:", len(blackChips), "White Chips:", len(whiteChips))
    if len(blackChips)>len(whiteChips):
        winner = "black"
    else:
        winner = "white" 
    return winner


def main():
    board = makeBoard(int(size))
    print("")
    first_player = 2
    second_player = 1
    round = 0
    while moves_left(board, first_player, int(size)) or moves_left(board, second_player, int(size)):
        if round % 2 == 0:
            board = make_a_move(board, first_player, size)
        else:
            board = make_a_move(board, second_player, size)
        round += 1
    winner = countChips(board)
    print("The game is over. The winner is", winner)

main()

This is the error I´m getting:

1 1
1 1
1 2
Traceback (most recent call last):
  File "reversi.py", line 289, in <module>
    main()
  File "reversi.py", line 284, in main
    board = make_a_move(board, second_player, size)
  File "reversi.py", line 41, in make_a_move
    accepted = moves_left(board, player, int(size))
  File "reversi.py", line 99, in moves_left
    flipList = validMove(row_element, col_element, board, player) 
  File "reversi.py", line 176, in validMove
    while board[adjacent[0]][adjacent[1]] == otherplayer:
IndexError: index 4 is out of bounds for axis 0 with size 4

您正在第 175 行打印(直到那里都很好)。 之后,您將在第 176 行和第 177 行中輸入一個 While 循環,將 Counter 遞增 1,在第 178 行中,您將在已遞增的 Counter 之上添加 1。 因此,當 while 循環進行下一次迭代時,它現在越界了。 您可以通過在第 178 行之后添加以下行來了解行為。我想您將能夠發現問題。

print(adjacent) ## Add me after line 178

很抱歉,我無法提出更多建議或發現更多問題,因為我不了解游戲的運作方式。 希望能幫助到你。

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