[英]Streaming PCM audio over tcp socket
我有來自 TCP 套接字的連續原始 PCM 音頻數據流,我想播放它們。 我做了很多研究,看到了很多樣本,但沒有結果。 這個要點是最接近的解決方案,但問題是,它是流式 mp3 文件。 所以我有一個套接字,它接收線性 PCM 音頻數據並將它們提供給播放器,如下所示:
func play(_ data: Data) {
// this function is called for every 320 bytes of linear PCM data.
// play the 320 bytes of PCM data here!
}
那么是否有任何“簡單”的方式來播放原始 PCM 音頻數據?
對於 iOS,您可以使用 RemoteIO 音頻單元或帶有循環緩沖區的 AVAudioEngine 來實現實時音頻流。
您不能將網絡數據直接提供給音頻輸出,而應將其放入循環緩沖區中,音頻子系統播放回調可以從中以固定速率使用它。 您將需要預先緩沖一定數量的音頻樣本以覆蓋網絡抖動。
這樣做的簡單“方法”可能無法優雅地處理網絡抖動。
回答晚了,但如果您仍然堅持播放 TCP 字節,請嘗試按照我的回答將 tcp 音頻字節放入循環緩沖區並通過 AudioUnit 播放。 下面的代碼從 TCP 接收字節並將它們放入 TPCircularBuffer
func tcpReceive() {
receivingQueue.async {
repeat {
do {
let datagram = try self.tcpClient?.receive()
var byteData = datagram?["data"] as? Data
let dataLength = datagram?["length"] as? Int
let _ = TPCircularBufferProduceBytes(&self.circularBuffer, byteData.bytes, UInt32(decodedLength * 2))
} catch {
fatalError(error.localizedDescription)
}
} while true
}
}
創建音頻單元...
var desc = AudioComponentDescription(
componentType: OSType(kAudioUnitType_Output),
componentSubType: OSType(kAudioUnitSubType_VoiceProcessingIO),
componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
componentFlags: 0,
componentFlagsMask: 0
)
let inputComponent = AudioComponentFindNext(nil, &desc)
status = AudioComponentInstanceNew(inputComponent!, &audioUnit)
if status != noErr {
print("Audio component instance new error \(status!)")
}
// Enable IO for playback
status = AudioUnitSetProperty(
audioUnit!,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kOutputBus,
&flag,
SizeOf32(flag)
)
if status != noErr {
print("Enable IO for playback error \(status!)")
}
//Use your own format, I have sample rate of 16000 and pcm 16 Bit
var ioFormat = CAStreamBasicDescription(
sampleRate: 16000.0,
numChannels: 1,
pcmf: .int16,
isInterleaved: false
)
//This is playbackCallback
var playbackCallback = AURenderCallbackStruct(
inputProc: AudioController_PlaybackCallback, //This is a delegate where audioUnit puts the bytes
inputProcRefCon: UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
)
status = AudioUnitSetProperty(
audioUnit!,
AudioUnitPropertyID(kAudioUnitProperty_SetRenderCallback),
AudioUnitScope(kAudioUnitScope_Input),
kOutputBus,
&playbackCallback,
MemoryLayout<AURenderCallbackStruct>.size.ui
)
if status != noErr {
print("Failed to set recording render callback \(status!)")
}
//Init Audio Unit
status = AudioUnitInitialize(audioUnit!)
if status != noErr {
print("Failed to initialize audio unit \(status!)")
}
//Start AudioUnit
status = AudioOutputUnitStart(audioUnit!)
if status != noErr {
print("Failed to initialize output unit \(status!)")
}
這是我的 playbackCallback 函數,我在其中播放循環緩沖區中的音頻
func performPlayback(
_ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp: UnsafePointer<AudioTimeStamp>,
inBufNumber: UInt32,
inNumberFrames: UInt32,
ioData: UnsafeMutablePointer<AudioBufferList>
) -> OSStatus {
let buffer = ioData[0].mBuffers
let bytesToCopy = ioData[0].mBuffers.mDataByteSize
var bufferTail: UnsafeMutableRawPointer?
var availableBytes: UInt32 = 0
bufferTail = TPCircularBufferTail(&self.circularBuffer, &availableBytes)
let bytesToWrite = min(bytesToCopy, availableBytes)
var bufferList = AudioBufferList(
mNumberBuffers: 1,
mBuffers: ioData[0].mBuffers)
var monoSamples = [Int16]()
let ptr = bufferList.mBuffers.mData?.assumingMemoryBound(to: Int16.self)
monoSamples.append(contentsOf: UnsafeBufferPointer(start: ptr, count: Int(inNumberFrames)))
print(monoSamples)
memcpy(buffer.mData, bufferTail, Int(bytesToWrite))
TPCircularBufferConsume(&self.circularBuffer, bytesToWrite)
return noErr
}
對於 TPCircularBuffer 我使用了這個 pod
'TPCircularBuffer', '~> 1.6'
所有詳細說明和示例代碼均可用於
您可以注冊回調以從 AUGraph 獲取 PCM 數據並將 pcm 緩沖區發送到套接字。
更多用法示例:
https://github.com/rweichler/coreaudio-examples/blob/master/CH08_AUGraphInput/main.cpp
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