[英]MQTT Timeout when trying to connect to TLS enabled broker in unity3d
[英]Timeout Exception when trying to connect Arduino to Unity
當我在 Unity 上按下播放時,我立即收到超時異常 這是我的 Unity 代碼“注釋跳過 stackoverflow 上的錯誤注釋以跳過 stackoverflow 上的錯誤”
using UnityEngine;
using System.Collections;
using System.IO.Ports;
using System.Threading;
[RequireComponent(typeof(Controller2D))]
public class Player : MonoBehaviour {
public float moveSpeed = 6;
public float gravity = -20;
public float jumpDistance = 8;
Vector3 moveDistance;
SerialPort sp = new SerialPort("COM7", 9600);
Controller2D controller;
void Start() {
controller = GetComponent<Controller2D>();
sp.Open();
sp.ReadTimeout = 100;
}
void Update() {
if (sp.IsOpen) {
try {
print(sp.ReadByte());
}
catch (System.Exception) {
throw;
}
}
if (controller.collisions.above || controller.collisions.below) {
moveDistance.y = 0;
}
if (Input.GetKeyDown(KeyCode.Space) || sp.ReadByte() == 1 && controller.collisions.below) {
moveDistance.y = jumpDistance;
}
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
moveDistance.x = input.x * moveSpeed;
moveDistance.y += gravity * Time.deltaTime;
controller.Move(moveDistance * Time.deltaTime);
}
}
Arduino代碼
const int buttonPin01 = 6;
const int buttonPin02 = 7;
const int buttonPin03 = 8;
void setup() {
Serial.begin(9600);
pinMode(buttonPin01, INPUT);
pinMode(buttonPin02, INPUT);
pinMode(buttonPin03, INPUT);
digitalWrite(buttonPin01, HIGH);
digitalWrite(buttonPin02, HIGH);
digitalWrite(buttonPin03, HIGH);
}
void loop() {
if (digitalRead(buttonPin01) == LOW){
Serial.write(1);
Serial.flush();
delay(10);
}
if (digitalRead(buttonPin02) == LOW){
Serial.write(2);
Serial.flush();
delay(10);
}
if (digitalRead(buttonPin03) == LOW){
Serial.write(3);
Serial.flush();
delay(10);
}
}
我的錯誤
TimeoutException: The operation has timed out.
System.IO.Ports.WinSerialStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) (at <3845a180c26b4889bc2d47593a665814>:0)
System.IO.Ports.SerialPort.read_byte () (at <3845a180c26b4889bc2d47593a665814>:0)
System.IO.Ports.SerialPort.ReadByte () (at <3845a180c26b4889bc2d47593a665814>:0)
(wrapper remoting-invoke-with-check) System.IO.Ports.SerialPort.ReadByte()
Player.Update () (at Assets/Script/Player.cs:35)
我嘗試將延遲更改為更高和更低的值,從而更改波特率。 如果有人能發現這個問題,我將不勝感激
更改sp.ReadTimeout = 100;
到sp.ReadTimeout = 5000;
100 毫秒是快速讀取
我遇到了同樣的問題及其對我的工作。
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