[英]Get notified when a variable changed
有沒有辦法在變量發生變化時獲得? 如果是這樣,我怎樣才能做到這一點?
“官方”的方法是INotifyPropertyChanged
。 例如,它被 UI 的(Windows 窗體、WPF)用來在控件綁定到的數據對象更新時自動刷新控件。
public class MyClass : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
...
}
然后你可以實現這樣的屬性
private string _name;
public string Name
{
get { return _name; }
set {
if (value != _name) {
_name = value;
OnPropertyChanged(nameof(Name));
}
}
}
你可以這樣使用它:
var myObj = new MyClass();
myObj.PropertyChanged += MyObj_PropertyChanged;
myObj.Name = "new name";
// Clean up (e.g. in a `Dispose()` method)
myObj.PropertyChanged -= MyObj_PropertyChanged;
假設這個事件處理程序:
// Will be called whenever a property of `MyClass` is updated.
private void MyObj_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
// Example
if (e.PropertyName == nameof(MyClass.Name)) {
var myObj = (MyClass)sender;
//TODO: do something.
}
}
只需檢查更新無效。 我認為這是在 Unity 中實現您想要的最簡單方法。
var varToCheckIfChanged; //This is the variable you want to know if it is still the same
var tempVar; //This variable stores the original value, and every time the varToCheckIfChanged changed, you update it.
//Gets called on Start of the scene
void Start
{
tempVar = varToCheckIfChanged;
}
//Gets called every frame
void Update
{
if(varToCheckIfChanged != tempVar)
{
Debug.Log("Variable changed!"); //Debug when the variable is updated
var tempVar = varToCheckIfChanged;
}
}
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