[英]Stopwatch in c# (unity)
我正在做一扇門(類似於 Doom 64 的門),我有這個代碼:
public class aperturaPorta : MonoBehaviour
{
public Transform playerCheck;
public Vector3 halfSize = new Vector3 (3f, 3f, 0.5f);
public LayerMask playerLayer;
bool playerEntering = false;
public BoxCollider collider;
public MeshRenderer renderer;
bool aprendo = false;
bool chiudendo = false;
public float openSpeed;
int counter = 1;
public int tick = 99;
// Update is called once per frame
void Update()
{
playerEntering = Physics.CheckBox(playerCheck.position, halfSize, Quaternion.identity, playerLayer, QueryTriggerInteraction.UseGlobal);
if (playerEntering && Input.GetButtonDown("e")) {
aprendo = true;
chiudendo = false;
}
if (counter == 100) {
chiudendo = true;
}
if (aprendo) {
transform.position += new Vector3 (0f, openSpeed, 0f);
counter += 1;
if (counter > tick) {
aprendo = false;
chiudendo = true;
}
}
if (chiudendo) {
transform.position -= new Vector3 (0f, openSpeed, 0f);
counter -= 1;
if (counter < 1) {
chiudendo = false;
}
}
}
}
這項工作,但門在完成打開時開始關閉,但它太快了所以我想實現一個兩三秒秒表,這樣當它完成門開始關閉時,我該怎么做? 謝謝你
ps:對不起,我是團結的新手
如果我理解正確,您想要在門打開之前簡單延遲一下嗎? 保持相同的代碼結構,您可以為此添加其他計數器。
public float openSpeed;
int counter = 1;
public int tick = 99;
public int delayTicks = 100;
private int delayCounter = 0;
// Update is called once per frame
void Update()
{
playerEntering = Physics.CheckBox(playerCheck.position, halfSize, Quaternion.identity, playerLayer, QueryTriggerInteraction.UseGlobal);
if (playerEntering && Input.GetKeyDown(KeyCode.P))
{
aprendo = true;
chiudendo = false;
}
if (counter == 100)
{
chiudendo = true;
}
if (aprendo)
{
transform.position += new Vector3(0f, openSpeed, 0f);
counter += 1;
if (counter > tick)
{
delayCounter = delayTicks;
aprendo = false;
}
}
if (delayCounter > 0)
{
delayCounter--;
if (delayCounter <= 0)
{
chiudendo = true;
}
}
else if (chiudendo)
{
transform.position -= new Vector3(0f, openSpeed, 0f);
counter -= 1;
if (counter < 1)
{
chiudendo = false;
}
}
}
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