[英]Python - object has no attribute error using Tkinter
所以我正在創建一個快速的小井字游戲來練習 Tkinter,我遇到了一個小問題。 我正在使用 Window class 來保存我的方法和框架,並且框架中的一個按鈕有一個指向我的“游戲()”方法的命令。 然而,一旦我運行腳本,我就會收到一個AttributeError: 'Window' object has no attribute 'game'
錯誤。
到目前為止,這是我的代碼:
from tkinter import *
class Window(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.master = master
self.master.title("Tic-Tac-Toe")
self.grid()
# GUI Grid
for row in range(2):
if row == 0:
self.master.grid_rowconfigure(row, weight=1)
else:
self.master.grid_rowconfigure(row, weight=6)
for col in range(3):
self.master.grid_columnconfigure(col, weight=1)
# Game Loop
def game(self):
switch = 0
game_status = True
Frame2.button.config(status=ENABLED)
# Game Title
Frame1 = Frame(self.master, bg="#424242")
Frame1.grid(row=0, column=0, columnspan=3, sticky=W+E+N+S)
Frame1.label = Label(Frame1, font=("Arial", 16), text="Tic-Tac-Toe", bg="#424242", fg="#FDD835")
Frame1.button = Button(Frame1, bd=0, font=("Arial", 10), text="Start", bg="#FDD835", fg="#212121", command=self.game)
Frame1.label.pack()
Frame1.button.pack()
# Game Board
Frame2 = Frame(self.master, bg="#BDBDBD")
Frame2.grid(row=1, column=0, columnspan=3, sticky=W+E+N+S)
for i in range(3):
Frame2.grid_rowconfigure(i, weight=1)
Frame2.grid_columnconfigure(i, weight=1)
for x in range(3):
for y in range(3):
Frame2.button = Button(Frame2, bd=1, state=DISABLED, font=("Arial", 18), bg="#BDBDBD", fg="#FFFFFF")
Frame2.button.grid(row=x, column=y, sticky=W+E+N+S)
root = Tk()
root.geometry("500x500")
app = Window(root)
root.mainloop()
有問題的按鈕是 Frame1.button。 我已將命令設置為command=self.master.game
無濟於事。 我感謝所有的幫助!
問題是你的game
function 在init function 下面。
而且你得到了很多額外的錯誤,所以我完全重新編寫了你的代碼。
from tkinter import *
class Window(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.master = master
self.master.title("Tic-Tac-Toe")
self.grid()
# GUI Grid
for row in range(2):
if row == 0:
self.master.grid_rowconfigure(row, weight=1)
else:
self.master.grid_rowconfigure(row, weight=6)
for col in range(3):
self.master.grid_columnconfigure(col, weight=1)
# Game Loop
def game():
global Frame2
switch = 0
game_status = True
Frame2.button.config(state="normal")
# Game Title
root = Tk()
root.geometry("500x500")
app = Window(root)
Frame1 = Frame(root, bg="#424242")
def run():
Window.game()
Frame1.grid(row=0, column=0, columnspan=3, sticky=W+E+N+S)
Frame1.label = Label(Frame1, font=("Arial", 16), text="Tic-Tac-Toe", bg="#424242", fg="#FDD835")
Frame1.button = Button(Frame1, bd=0, font=("Arial", 10), text="Start", bg="#FDD835", fg="#212121", command=run)
Frame1.label.pack()
Frame1.button.pack()
# Game Board
Frame2 = Frame(root, bg="#BDBDBD")
Frame2.grid(row=1, column=0, columnspan=3, sticky=W+E+N+S)
for i in range(3):
Frame2.grid_rowconfigure(i, weight=1)
Frame2.grid_columnconfigure(i, weight=1)
for x in range(3):
for y in range(3):
Frame2.button = Button(Frame2, bd=1, state=DISABLED, font=("Arial", 18), bg="#BDBDBD", fg="#FFFFFF")
Frame2.button.grid(row=x, column=y, sticky=W+E+N+S)
root.mainloop()
希望這可以幫助!
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