So I'm creating a quick little Tic-Tac-Toe game to practice with Tkinter, and I've ran into a small issue. I'm using a Window class to hold my methods and frames and one of the buttons I have in a frame has a command pointing to my "game()" method. Once I run the script, however, I get an AttributeError: 'Window' object has no attribute 'game'
error.
Here's my code so far:
from tkinter import *
class Window(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.master = master
self.master.title("Tic-Tac-Toe")
self.grid()
# GUI Grid
for row in range(2):
if row == 0:
self.master.grid_rowconfigure(row, weight=1)
else:
self.master.grid_rowconfigure(row, weight=6)
for col in range(3):
self.master.grid_columnconfigure(col, weight=1)
# Game Loop
def game(self):
switch = 0
game_status = True
Frame2.button.config(status=ENABLED)
# Game Title
Frame1 = Frame(self.master, bg="#424242")
Frame1.grid(row=0, column=0, columnspan=3, sticky=W+E+N+S)
Frame1.label = Label(Frame1, font=("Arial", 16), text="Tic-Tac-Toe", bg="#424242", fg="#FDD835")
Frame1.button = Button(Frame1, bd=0, font=("Arial", 10), text="Start", bg="#FDD835", fg="#212121", command=self.game)
Frame1.label.pack()
Frame1.button.pack()
# Game Board
Frame2 = Frame(self.master, bg="#BDBDBD")
Frame2.grid(row=1, column=0, columnspan=3, sticky=W+E+N+S)
for i in range(3):
Frame2.grid_rowconfigure(i, weight=1)
Frame2.grid_columnconfigure(i, weight=1)
for x in range(3):
for y in range(3):
Frame2.button = Button(Frame2, bd=1, state=DISABLED, font=("Arial", 18), bg="#BDBDBD", fg="#FFFFFF")
Frame2.button.grid(row=x, column=y, sticky=W+E+N+S)
root = Tk()
root.geometry("500x500")
app = Window(root)
root.mainloop()
The button in question is Frame1.button. I've setting the command to command=self.master.game
to no avail. I appreciate all the help!
The problem is your game
function is underneath the init function.
And you are getting a lot of extra errors, so I completely redid your code.
from tkinter import *
class Window(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.master = master
self.master.title("Tic-Tac-Toe")
self.grid()
# GUI Grid
for row in range(2):
if row == 0:
self.master.grid_rowconfigure(row, weight=1)
else:
self.master.grid_rowconfigure(row, weight=6)
for col in range(3):
self.master.grid_columnconfigure(col, weight=1)
# Game Loop
def game():
global Frame2
switch = 0
game_status = True
Frame2.button.config(state="normal")
# Game Title
root = Tk()
root.geometry("500x500")
app = Window(root)
Frame1 = Frame(root, bg="#424242")
def run():
Window.game()
Frame1.grid(row=0, column=0, columnspan=3, sticky=W+E+N+S)
Frame1.label = Label(Frame1, font=("Arial", 16), text="Tic-Tac-Toe", bg="#424242", fg="#FDD835")
Frame1.button = Button(Frame1, bd=0, font=("Arial", 10), text="Start", bg="#FDD835", fg="#212121", command=run)
Frame1.label.pack()
Frame1.button.pack()
# Game Board
Frame2 = Frame(root, bg="#BDBDBD")
Frame2.grid(row=1, column=0, columnspan=3, sticky=W+E+N+S)
for i in range(3):
Frame2.grid_rowconfigure(i, weight=1)
Frame2.grid_columnconfigure(i, weight=1)
for x in range(3):
for y in range(3):
Frame2.button = Button(Frame2, bd=1, state=DISABLED, font=("Arial", 18), bg="#BDBDBD", fg="#FFFFFF")
Frame2.button.grid(row=x, column=y, sticky=W+E+N+S)
root.mainloop()
Hope this helps!
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.