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Tkinter 按鈕 state 覆蓋

[英]Tkinter button state overwrites

我正在嘗試使用 tkinter 制作井字游戲,我將播放器和計算機輸入存儲在列表中並使用它們來檢查輸入位置是否已被占用。 但是,它不起作用,並且在第二輪之后,禁用按鈕變為正常,盡管它們已經被標記。 那么有人可以指出哪部分代碼將按鈕恢復正常 state。

from tkinter import *
import random
root = Tk()
root.title("Tic Tac Toe")
root.geometry("400x400")
global playerletter
global computerletter
playerletter = "X"
computerletter = "O"
x = 50
y = 50
playerList = []
computerList = []

def turn(button, box1, box2, box3, box4, box5, box6, box7, box8, box9):
    global count
    count = 0
    playerList.insert(count, button)
    if (button == 1):
        box1 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box1.grid(row=1, column=0)
    if (button == 2):
        box2 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box2.grid(row=1, column=1)
    if (button == 3):
        box3 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box3.grid(row=1, column=2)
    if (button == 4):
        box4 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box4.grid(row=2, column=0)
    if (button == 5):
        box5 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box5.grid(row=2, column=1)
    if (button == 6):
        box6 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box6.grid(row=2, column=2)
    if (button == 7):
        box7 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box7.grid(row=3, column=0)
    if (button == 8):
        box8 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box8.grid(row=3, column=1)        
    if (button == 9):
        box9 = Button(root, text=playerletter, state=DISABLED, padx=x, pady=y)
        box9.grid(row=3, column=2)

    computer_input = random.randint(1, 9)

    computerList.insert(count, Button)

    for butts in playerList:
        if (computer_input == butts):
            while (computer_input==butts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)                

    for cuts in computerList:
        if (computer_input == cuts):
            while (computer_input==cuts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)

    count += 1

    if (computer_input == 1 and box1['state'] != "DISABLED"):
        box1 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box1.grid(row=1, column=0)

    if (computer_input == 2 and box2['state'] != "DISABLED"):
        box2 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box2.grid(row=1, column=1)

    if (computer_input == 3 and box3['state'] != "DISABLED" ):
        box3 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box3.grid(row=1, column=2)

    if (computer_input == 4 and box4['state'] != "DISABLED" ):
        box4 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box4.grid(row=2, column=0)

    if (computer_input == 5 and box5['state'] != "DISABLED"):
        box5 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box5.grid(row=2, column=1)

    if (computer_input == 6 and box6['state'] != "DISABLED"):
        box6 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box6.grid(row=2, column=2)

    if (computer_input == 7 and box7['state'] != "DISABLED" ):
        box7 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box7.grid(row=3, column=0)

    if (computer_input == 8 and box8['state'] != "DISABLED" ):
        box8 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box8.grid(row=3, column=1)    

    if (computer_input == 9 and box9['state'] != "DISABLED"):
        box9 = Button(root, text=computerletter, state=DISABLED, padx=x, pady=y)
        box9.grid(row=3, column=2)      

    print("PLAYER CHOSE: ", button)
    print("COMPUTER CHOSE: ", computer_input)
    
    print("BOX 1 IS ", box1['state'])
box1 = Button(root, text="", padx=x, pady=y, command= lambda: turn(1, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box1.grid(row=1, column=0)
box2 = Button(root, text="", padx=x, pady=y, command=lambda: turn(2, box1, box2, box3, box4, box5, 
box6, 
box7, box8, box9))
box2.grid(row=1, column=1)
box3 = Button(root, text="", padx=x, pady=y, command=lambda: turn(3, box1, box2, box3, box4, box5, 
box6, 
box7, box8, box9))
box3.grid(row=1, column=2)
box4 = Button(root, text="", padx=x, pady=y, command=lambda: turn(4, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box4.grid(row=2, column=0)
box5 = Button(root, text="", padx=x, pady=y, command=lambda: turn(5, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box5.grid(row=2, column=1)
box6 = Button(root, text="", padx=x, pady=y, command=lambda: turn(6, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box6.grid(row=2, column=2)
box7 = Button(root, text="", padx=x, pady=y, command=lambda: turn(7, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box7.grid(row=3, column=0)
box8 = Button(root, text="", padx=x, pady=y, command=lambda: turn(8, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box8.grid(row=3, column=1)
box9 = Button(root, text="", padx=x, pady=y, command=lambda: turn(9, box1, box2, box3, box4, box5, 
box6, box7, box8, box9))
box9.grid(row=3, column=2)
mainloop()

這段代碼有點復雜。 這是你的問題的原因:

    computer_input = random.randint(1, 9)

    computerList.insert(count, computer_input)

    for butts in playerList:
        if (computer_input == butts):
            while (computer_input==butts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)                

    for cuts in computerList:
        if (computer_input == cuts):
            while (computer_input==cuts):
                computer_input = random.randint(1, 9)
                computerList.pop(count)
                computerList.insert(count, Button)

    count += 1

我知道你想要什么,但直接的方法是使用set 簡化這個邏輯,這將生成一個不屬於播放器和計算機先前選擇的數字:

    if len(computerList) != 4: # computer could only take less than four steps
        computer_input = random.choice(list(set(range(1, 10))-set(playerList)-set(computerList))) # use set to calculate the result

        computerList.append(computer_input)

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