[英]How to stop objects from overlapping in pygame?
當我運行我的代碼並按下向左箭頭時,宇宙飛船正在重疊/相乘。 我希望對象停止復制。 這是代碼:
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((288, 512))
clock = pygame.time.Clock()
spaceship = pygame.image.load(r'C:\Users\Anonymous\Downloads\New folder\spaceship.png')
x = 150
y = 495
spaceship_rect = spaceship.get_rect(center=(x, y))
velocity = 10
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 0:
x -= velocity
spaceship_rect = spaceship.get_rect(center=(x, y))
screen.blit(spaceship, spaceship_rect)
pygame.display.update()
clock.tick(120)
任何繪制在表面上的對象都會永久留在那里。 繪制對象只會持續更改表面中某些像素的顏色。
在繪制場景並更新顯示之前,您必須通過pygame.Surface.fill
清除每幀中的顯示:
screen.fill(0)
screen.blit(spaceship, spaceship_rect)
pygame.display.update()
完整示例:
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((288, 512))
clock = pygame.time.Clock()
spaceship = pygame.image.load(r'C:\Users\Anonymous\Downloads\New folder\spaceship.png')
x = 150
y = 495
spaceship_rect = spaceship.get_rect(center=(x, y))
velocity = 10
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 0:
x -= velocity
spaceship_rect = spaceship.get_rect(center=(x, y))
screen.fill(0)
screen.blit(spaceship, spaceship_rect)
pygame.display.update()
clock.tick(120)
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