[英]Pygame snake game TypeError: randomize_position() missing 1 required positional argument: 'self'
我正在嘗試學習 pygame,所以我正在查看一個在 pygame 中制作蛇的人的教程,我完全按照他的做法做了,但它不起作用。 最后我得到這個錯誤: TypeError: randomize_position() missing 1 required positional argument: 'self' heres where the error發生:
food.randomize_position()
這是完整的代碼:
import pygame
import sys
import random
class snake(object):
def __init__(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.color = (17, 24, 47)
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
return
else:
self.direction = point
def move(self):
cur = self.get_head_position()
x, y = self.direction
new = (((cur[0] + (x * GRIDSIZE)) % SCREEN_WIDTH), (cur[1] + (y * GRIDSIZE)) % SCREEN_HEIGHT)
if len(self.positions) > 2 and new in self.positions[2:]:
self.reset()
else:
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
def draw(self, surface):
for p in self.positions:
r = pygame.Rect((p[0], p[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, (93, 216, 228), r, 1)
def handle_keys(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.turn(UP)
elif event.key == pygame.K_DOWN:
self.turn(DOWN)
elif event.key == pygame.K_LEFT:
self.turn(LEFT)
elif event.key == pygame.K_RIGHT:
self.turn(RIGHT)
class food(object):
def __init__(self):
self.position = (0, 0)
self.color = (223, 163, 49)
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, GRID_WIDTH - 1) * GRIDSIZE, random.randint(0, GRID_HEIGHT - 1) * GRIDSIZE)
def draw(self, surface):
r = pygame.Rect((self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, (93, 216, 228), r, 1)
def drawGrid(surface):
for y in range(0, int(GRID_HEIGHT)):
for x in range(0, int(GRID_WIDTH)):
if (x + y) % 2 == 0:
r = pygame.Rect((x * GRIDSIZE, y * GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (93, 216, 228), r)
else:
rr = pygame.Rect((x * GRIDSIZE, y * GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (84, 194, 205), rr)
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 400
GRIDSIZE = 20
GRID_WIDTH = SCREEN_HEIGHT / GRIDSIZE
GRID_HEIGHT = SCREEN_WIDTH / GRIDSIZE
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
def main():
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
drawGrid(surface)
snake1 = snake()
food1 = food()
myfont = pygame.font.SysFont("monospace", 16)
score = 0
while True:
clock.tick(10)
snake1.handle_keys()
drawGrid(surface)
snake1.move()
if snake1.get_head_position() == food1.position:
snake1.length += 1
score += 1
food.randomize_position()
snake1.draw(surface)
food1.draw(surface)
screen.blit(surface, (0, 0))
text = myfont.render("Score {0}".format(score), 1, (0, 0, 0))
screen.blit(text, (5, 10))
pygame.display.update()
main()
該問題是由拼寫錯誤引起的。 它必須是food1
而不是food
:
food.randomize_position()
food1.randomize_position()
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