簡體   English   中英

使用 DllImport 將 C# byte[] 編組到 C++ DLL

[英]Marshalling C# byte[] to C++ DLL with DllImport

在將 C# byte[] 數組編組到 C++ 時,我遇到了一些奇怪的行為。

當 byte[] 作為參數傳遞時,我在 C++ 中得到了預期的數據。 (見報告數據)

當 byte[] 被包裝在一個結構中時,我會得到奇怪的值。 (見報告緩沖區)

是什么導致了這種行為差異,並且無論如何都要糾正它,因為我需要將數據包裝在更復雜的用例中?

C# 調用代碼

public struct Buffer
{
    public int DataLength;
    public byte[] Data;
    
    public Buffer(byte[] data) : this()
    {
        Data = data;
        DataLength = data.Length;
    }
}

internal class Program
{
    [DllImport(@"C:\Users\lawsm\source\repos\MarshallingTest\Debug\Test.dll", CallingConvention = CallingConvention.Cdecl)]
    private static extern void ReportBuffer(Buffer buffer);

    [DllImport(@"C:\Users\lawsm\source\repos\MarshallingTest\Debug\Test.dll", CallingConvention = CallingConvention.Cdecl)]
    private static extern void ReportData(byte[] data, int dataCount);


    private static void Main(string[] args)
    {
        byte[] data = new byte[] {0, 1, 2, 3, 4, 5};
        Buffer buffer = new Buffer(data);

        Console.WriteLine("Report Buffer");
        ReportBuffer(buffer);

        Console.WriteLine("\n\nReport Data");
        ReportData(data, data.Length);

        Console.ReadKey();
    }
}

C++ Dll 代碼

#include <cstdint>
#include <iostream>

struct Buffer
{
public:
    int DataLength;
    uint8_t* Data;  
};


extern "C"
{
    _declspec(dllexport) void ReportBuffer(const Buffer& buffer)
    {
        for (int i = 0; i < buffer.DataLength; i++)
        {
            std::cout << (int)buffer.Data[i] << std::endl;
        }
    }

    _declspec(dllexport) void ReportData(uint8_t* data, int dataLength)
    {
        for (int i = 0; i < dataLength; i++)
        {
            std::cout << (int)data[i] << std::endl;
        }
    }
}

控制台 Output

Report Buffer
1
0
128
0
1
0


Report Data
0
1
2
3
4
5

我發現了一個解決方案,將 byte[] 數組更改為 IntPtr,分配空間並復制數據。

[StructLayout(LayoutKind.Sequential)]
public struct Buffer
{
    public int DataLength;
    public IntPtr Data;
    
    public Buffer(byte[] data) : this()
    {
        Data = Marshal.AllocHGlobal(data.Length);
        Marshal.Copy(data, 0, Data, data.Length);
        DataLength = data.Length;
    }
}

[DllImport("Buffer.dll", CallingConvention = CallingConvention.Cdecl)]
        private static extern void ReportBuffer(Buffer buffer);

C++ 代碼保持不變:

struct Buffer
{
public:
    int DataLength;
    uint8_t* Data;  
};

extern "C"
{
    _declspec(dllexport) void ReportBuffer(const Buffer& buffer)
    {
        std::cout << buffer.DataLength << std::endl;
        for (int i = 0; i < buffer.DataLength; i++)
        {
            std::cout << (int)buffer.Data[i] << std::endl;
        }
    }
}

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM