I'm experiencing some strange behaviour when marshalling a C# byte[] array to C++.
When the byte[] is passed as an argument I get the expected data in C++. (See ReportData)
When the byte[] is wrapped in a struct I get strange values out. (See ReportBuffer)
What is causing this difference in behaviour and is there anyway to correct it as I need to have the data wrapped in a more complex use case?
C# Calling Code
public struct Buffer
{
public int DataLength;
public byte[] Data;
public Buffer(byte[] data) : this()
{
Data = data;
DataLength = data.Length;
}
}
internal class Program
{
[DllImport(@"C:\Users\lawsm\source\repos\MarshallingTest\Debug\Test.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void ReportBuffer(Buffer buffer);
[DllImport(@"C:\Users\lawsm\source\repos\MarshallingTest\Debug\Test.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void ReportData(byte[] data, int dataCount);
private static void Main(string[] args)
{
byte[] data = new byte[] {0, 1, 2, 3, 4, 5};
Buffer buffer = new Buffer(data);
Console.WriteLine("Report Buffer");
ReportBuffer(buffer);
Console.WriteLine("\n\nReport Data");
ReportData(data, data.Length);
Console.ReadKey();
}
}
C++ Dll Code
#include <cstdint>
#include <iostream>
struct Buffer
{
public:
int DataLength;
uint8_t* Data;
};
extern "C"
{
_declspec(dllexport) void ReportBuffer(const Buffer& buffer)
{
for (int i = 0; i < buffer.DataLength; i++)
{
std::cout << (int)buffer.Data[i] << std::endl;
}
}
_declspec(dllexport) void ReportData(uint8_t* data, int dataLength)
{
for (int i = 0; i < dataLength; i++)
{
std::cout << (int)data[i] << std::endl;
}
}
}
Console Output
Report Buffer
1
0
128
0
1
0
Report Data
0
1
2
3
4
5
I discovered a solution by changing the byte[] array to an IntPtr, allocating the space and copying the data.
[StructLayout(LayoutKind.Sequential)]
public struct Buffer
{
public int DataLength;
public IntPtr Data;
public Buffer(byte[] data) : this()
{
Data = Marshal.AllocHGlobal(data.Length);
Marshal.Copy(data, 0, Data, data.Length);
DataLength = data.Length;
}
}
[DllImport("Buffer.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void ReportBuffer(Buffer buffer);
The C++ code remains the same:
struct Buffer
{
public:
int DataLength;
uint8_t* Data;
};
extern "C"
{
_declspec(dllexport) void ReportBuffer(const Buffer& buffer)
{
std::cout << buffer.DataLength << std::endl;
for (int i = 0; i < buffer.DataLength; i++)
{
std::cout << (int)buffer.Data[i] << std::endl;
}
}
}
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