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[英]Tridion : How can I find out if a page has been published to a particular publication target using the business connector?
[英]How can I find out the route to the NavMeshAgent target
我想在英雄走過之前提前知道路線,並通過line Render的方式繪制,告訴我是否有可能以任何方式從agent那里找出路線而不讓身體在他面前他已經畫好了線,我將非常感謝任何信息
在截圖中,英雄使用 NavMeshAgent 移動通過點,我可以找出路線或指向目標
public class DisplayedPath : MonoBehaviour
{
public LineRenderer line; //to hold the line Renderer
public Transform target; //to hold the transform of the target
public NavMeshAgent agent; //to hold the agent of this gameObject
private void Start()
{
line = GetComponent<LineRenderer>(); //get the line renderer
agent = GetComponent<NavMeshAgent>(); //get the agent
// target = transform;
StartCoroutine(getPath());
}
public IEnumerator getPath()
{
// line.SetPosition(0, transform.position); //set the line's origin
agent.SetDestination(target.position); //create the path
yield return new WaitForEndOfFrame(); //wait for the path to generate
DrawPath(agent.path);
agent.Stop();//add this if you don't want to move the agent
}
public void DrawPath(NavMeshPath path)
{
if (path.corners.Length < 2) //if the path has 1 or no corners, there is no need
return;
line.SetVertexCount(path.corners.Length); //set the array of positions to the amount of corners
line.SetPosition(0, transform.GetChild(0).position); //set the line's origin
for (var i = 1; i < path.corners.Length; i++)
{
Vector3 up = path.corners[i];
up.y += 1.5f;
line.SetPosition(i, up); //go through each corner and set that to the line renderer's position
}
}
}
感謝 TEEBQNE。
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