[英]C++ Modifying class object within a vector
我的問題是我的最后一個 increment_watch function。 我希望能夠修改位於矢量容器中的電影 class 的部分內容。 現在我只能獲取特定的電影 object 及其增量,但當它位於向量中時,我無法更改或修改其中的任何內容。 我希望能夠修改或添加 +1 到被監視的元素。 這是可能嗎?
編輯:我已經更新了“increment_watched” function 從評論中獲取建議。 我試圖通過引用來傳遞監視變量,但是 increment_watched function 中的“mov.set_watched”調用沒有生效。
#include <iostream>
#include <vector>
#include <string>
class Movie {
friend std::ostream &operator<<(std::ostream &os, const Movie &p);
private:
std::string name;
std::string ratting;
int watched;
public:
Movie() = default;
Movie(std::string name, std::string ratting, int watched)
: name{name}, ratting{ratting}, watched{watched} {}
void increment_watched(std::vector<Movie> vec, std::string name);
bool operator<(const Movie &rhs) const { // always overload
return this->watched < rhs.watched;
}
bool operator==(const Movie &rhs) const {
return (this->name == rhs.name && this->watched == rhs.watched); // always overload
}
void set_name(std::string name) {
this->name = name;
}
std::string getName() {
return name;
}
void set_ratting(std::string ratting) {
this->ratting = ratting;
}
std::string getRatting() {
return ratting;
}
void set_watched(int watched) {
this->watched = watched;
}
int getWatched() {
return watched;
}
};
std::ostream &operator<<(std::ostream &os, const Movie &p) {
os << p.name << " : " << p.ratting << " : " << p.watched;
return os;
}
// template function to display any vector
template <typename T>
void display(const std::vector<T> &lem) {
std::cout << "[ ";
for (const auto &elem: lem)
std::cout << elem << " ";
std::cout << " ]"<< std::endl;
}
// I want to modify this function to increment the "watched" variable by one
void increment_watched(std::vector<Movie> vec, std::string name, int &watched){
watched =+ 1;
for (auto &mov: vec){
if (mov.getName() == name){
std::cout << name << std::endl;
mov.set_watched(watched);
}
}
}
int main() {
std::vector<Movie> vec;
int watched = 1;
Movie p1 {"Star Wars", "PG", 2};
Movie p2 {"Indiana Jones", "PG", 1};
Movie p3 {"Matrix", "PG-13", 5};
vec.push_back(p2);
vec.push_back(p3);
std::cout << p1.getName() << std::endl;
std::cout << p1.getRatting() << std::endl;
p1.set_watched(100);
vec.push_back(p1);
std::cout << p1.getWatched() << std::endl;
display(vec);
increment_watched(vec, "Star Wars", watched);
display(vec);
return 0;
}
謝謝用戶 WhozCraig,這讓我回答了我的問題。 您的響應導致正確的 output。 我想更改值並完全忽略了傳遞 vec 變量以通過引用傳遞。 我知道這是我在看的小東西
對於所有發布有用評論以幫助在網站上發布更好問題的人,謝謝。 我是 StackOverflow 的新手。 我將查看提供的有用鏈接,以便將來發布更好的問題。 有人評論說我發了兩次同樣的問題,我驚慌失措並刪除了帖子,因為它被鎖定了,我不知道該怎么辦,所以我想我會重新開始。
這是更正后的代碼:
#include <iostream>
#include <vector>
#include <string>
class Movie {
friend std::ostream &operator<<(std::ostream &os, const Movie &p);
private:
std::string name;
std::string ratting;
int watched;
public:
Movie() = default;
Movie(std::string name, std::string ratting, int watched)
: name{name}, ratting{ratting}, watched{watched} {}
void increment_watched(std::vector<Movie> vec, std::string name);
bool operator<(const Movie &rhs) const { // always overload
return this->watched < rhs.watched;
}
bool operator==(const Movie &rhs) const {
return (this->name == rhs.name && this->watched == rhs.watched); // always overload
}
void set_name(std::string name) {
this->name = name;
}
std::string getName() {
return name;
}
void set_ratting(std::string ratting) {
this->ratting = ratting;
}
std::string getRatting() {
return ratting;
}
void set_watched(int watched) {
this->watched = watched;
}
int getWatched() {
return watched;
}
};
std::ostream &operator<<(std::ostream &os, const Movie &p) {
os << p.name << " : " << p.ratting << " : " << p.watched;
return os;
}
// template function to display any vector
template <typename T>
void display(const std::vector<T> &lem) {
std::cout << "[ ";
for (const auto &elem: lem)
std::cout << elem << " ";
std::cout << " ]"<< std::endl;
}
// I want to modify this function to increment the "watched" variable by one
void increment_watched(std::vector<Movie> &vec, std::string name, int &watched){
for (auto &mov: vec){
if (mov.getName() == name){
std::cout << name << std::endl;
mov.set_watched(watched + 1);
}
}
}
int main() {
std::vector<Movie> vec;
int watched = 3;
Movie p1 {"Star Wars", "PG", 2};
Movie p2 {"Indiana Jones", "PG", 1};
Movie p3 {"Matrix", "PG-13", 5};
vec.push_back(p2);
vec.push_back(p3);
std::cout << p1.getName() << std::endl;
std::cout << p1.getRatting() << std::endl;
p1.set_watched(100);
vec.push_back(p1);
std::cout << p1.getWatched() << std::endl;
display(vec);
increment_watched(vec, "Star Wars", watched);
display(vec);
return 0;
}
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